示例#1
0
        //============================================================
        // <T>存储索引颜色。</T>
        //
        // @param output 输出流
        // @param quantizer 优化器
        // @param bitmap 位图对象
        //============================================================
        protected void StoreIndexedColor(IOutput output, Bitmap bitmap, int colorCount, int cx, int cy)
        {
            // 优化图形
            FPictureQuantizer pictureQuantizer = new FPictureQuantizer(_quantizerCd);
            IColorQuantizer   colorQuantizer   = pictureQuantizer.LoadQuantizerColors(bitmap, FPictureQuantizer.EQuantizedMode.Rgb);
            int colorTotal = colorQuantizer.GetColorCount();

            // 构造调色板
            Color[] palette = colorQuantizer.MakePalette(colorCount).ToArray();
            // 输出调色板
            int paletteCount = palette.Length;

            output.WriteUint8((byte)paletteCount);
            foreach (Color color in palette)
            {
                output.WriteInt32(color.ToArgb() & 0x00FFFFFF);
            }
            // 输出颜色数组
            int width  = bitmap.Width;
            int height = bitmap.Height;

            for (int h = 0; h < height; h++)
            {
                for (int w = 0; w < width; w++)
                {
                    Color color = bitmap.GetPixel(w, h);
                    int   index = colorQuantizer.FindPaletteIndex(Color.FromArgb(255, color));
                    output.WriteUint8((byte)index);
                    output.WriteUint8(color.A);
                }
            }
            _logger.Debug(this, "StoreIndexedColor", "Make indexed color. (position={0}-{1}, color_total={2}, color_count={3})",
                          cx, cy, colorTotal, paletteCount);
        }
示例#2
0
        /// ============================================================
        /// <summary>生成指定颜色数目的图形。</summary>
        /// <param name="colorCount">颜色数目</param>
        /// <returns>图形</returns>
        /// ============================================================
        public Bitmap BuildQuantizedImage(int colorCount)
        {
            // 生成调色板
            Color[] palette = _quantizer.MakePalette(colorCount).ToArray();
            // 创建输出图像
            int    width  = _imageSource.Width;
            int    height = _imageSource.Height;
            Bitmap result = new Bitmap(width, height, PixelFormat.Format32bppArgb);
            // 绘制输出图形颜色
            Rectangle  bounds     = Rectangle.FromLTRB(0, 0, width, height);
            BitmapData sourceData = _imageSource.LockBits(bounds, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            BitmapData targetData = result.LockBits(bounds, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);

            try {
                // 初始化读取和写入缓冲
                int[] sourceBuffer = new int[width];
                int[] targetBuffer = new int[width];
                long  sourceOffset = sourceData.Scan0.ToInt64();
                long  targetOffset = targetData.Scan0.ToInt64();
                // 处理所有原图像颜色
                for (int row = 0; row < height; row++)
                {
                    // 读取一行
                    Marshal.Copy(new IntPtr(sourceOffset), sourceBuffer, 0, width);
                    // 通过调色板转换颜色
                    for (Int32 index = 0; index < width; index++)
                    {
                        Color color        = Color.FromArgb(sourceBuffer[index]);
                        int   paletteIndex = _quantizer.FindPaletteIndex(color);
                        targetBuffer[index] = palette[paletteIndex].ToArgb();
                    }
                    // 写入一行
                    Marshal.Copy(targetBuffer, 0, new IntPtr(targetOffset), width);
                    // 修正行边界
                    sourceOffset += sourceData.Stride;
                    targetOffset += targetData.Stride;
                }
            } finally {
                // 释放图像对象
                _imageSource.UnlockBits(sourceData);
                result.UnlockBits(targetData);
            }
            // 返回结果
            return(result);
        }
示例#3
0
        //============================================================
        // <T>序列化位图的一个区块。</T>
        //
        // @params output         输出流
        // @params colorQuantizer 颜色优化器
        // @params rect           序列化的矩形区域
        // @params colorCount     颜色数量
        //============================================================
        protected bool SerializeBlock(IOutput output, IColorQuantizer colorQuantizer, SIntRectangle rect, int colorCount)
        {
            int blockWidth  = rect.Width;
            int blockHeight = rect.Height;

            output.WriteUint16((ushort)blockWidth);
            output.WriteUint16((ushort)blockHeight);
            // 构造调色板
            Color[] palette = null;
            if (_optionAlpha)
            {
                palette = colorQuantizer.MakePalette(colorCount).ToArray();
                if (0 == palette.Length)
                {
                    RMoCore.TrackConsole.Write(this, "SerializeBlock", "Palette color is empty.");
                    return(false);
                }
            }
            else
            {
                List <Color> colorList = colorQuantizer.MakePalette(colorCount);
                if (0 == colorList.Count)
                {
                    RMoCore.TrackConsole.Write(this, "SerializeBlock", "Palette color is empty.");
                    return(false);
                }
                colorList.Add(Color.Transparent);
                palette = colorList.ToArray();
            }
            // 输出调色板
            int paletteCount = palette.Length;

            output.WriteUint16((ushort)paletteCount);
            foreach (Color color in palette)
            {
                if (_optionAlpha)
                {
                    output.WriteInt32(color.ToArgb() & 0x00FFFFFF);
                }
                else
                {
                    output.WriteInt32(color.ToArgb());
                }
            }
            // _logger.Debug(this, "SerializeIndexed", "block_size={0}x{1}, color={2}, alpha={3}", blockWidth, blockHeight, paletteCount, _optionAlpha);
            // 输出颜色数组
            int x = rect.Left;
            int y = rect.Top;
            // 透明色索引
            int transparentIndex = palette.Length - 1;
            int size             = blockWidth * blockHeight;
            // 写入数组
            int postion = 0;

            byte[] bytes = null;
            if (_optionAlpha)
            {
                // 写入索引颜色和透明度
                bytes = new byte[size * 2];
                for (int h = 0; h < blockHeight; h++)
                {
                    for (int w = 0; w < blockWidth; w++)
                    {
                        Color color = _native.GetPixel(x + w, y + h);
                        int   index = colorQuantizer.FindPaletteIndex(Color.FromArgb(255, color));
                        bytes[postion++] = (byte)index;
                        bytes[postion++] = color.A;
                    }
                }
            }
            else
            {
                // 写入带透明的索引颜色
                bytes = new byte[size];
                for (int h = 0; h < blockHeight; h++)
                {
                    for (int w = 0; w < blockWidth; w++)
                    {
                        Color color = _native.GetPixel(x + w, y + h);
                        int   index = colorQuantizer.FindPaletteIndex(color);
                        bytes[postion++] = (byte)index;
                    }
                }
            }
            output.WriteBytes(bytes, 0, postion);
            return(true);
        }
示例#4
0
        //============================================================
        // <T>序列化位图的一个区块。</T>
        //
        // @params output         输出流
        // @params colorQuantizer 颜色优化器
        // @params rect           序列化的矩形区域
        // @params colorCount     颜色数量
        //============================================================
        protected bool SerializeUnpackBlock(IOutput output, IColorQuantizer colorQuantizer, SIntRectangle rect, int colorCount)
        {
            int blockWidth  = rect.Width;
            int blockHeight = rect.Height;

            output.WriteUint16((ushort)blockWidth);
            output.WriteUint16((ushort)blockHeight);
            // 构造调色板
            Color[] palette = null;
            if (_optionAlpha)
            {
                palette = colorQuantizer.MakePalette(colorCount).ToArray();
                if (0 == palette.Length)
                {
                    RMoCore.TrackConsole.Write(this, "SerializeBlock", "Palette color is empty.");
                    return(false);
                }
            }
            else
            {
                List <Color> colorList = colorQuantizer.MakePalette(colorCount);
                if (0 == colorList.Count)
                {
                    RMoCore.TrackConsole.Write(this, "SerializeBlock", "Palette color is empty.");
                    return(false);
                }
                colorList.Add(Color.Transparent);
                palette = colorList.ToArray();
            }
            // 输出颜色数组
            int x = rect.Left;
            int y = rect.Top;

            // 写入数组
            if (_optionAlpha)
            {
                // 写入索引颜色和透明度
                for (int h = 0; h < blockHeight; h++)
                {
                    for (int w = 0; w < blockWidth; w++)
                    {
                        Color color = _native.GetPixel(x + w, y + h);
                        int   index = colorQuantizer.FindPaletteIndex(Color.FromArgb(255, color));
                        Color c     = Color.FromArgb(color.A, palette[index]);
                        output.WriteInt32(c.ToArgb());
                    }
                }
            }
            else
            {
                // 写入带透明的索引颜色
                for (int h = 0; h < blockHeight; h++)
                {
                    for (int w = 0; w < blockWidth; w++)
                    {
                        Color color = _native.GetPixel(x + w, y + h);
                        int   index = colorQuantizer.FindPaletteIndex(color);
                        output.WriteInt32(palette[index].ToArgb());
                    }
                }
            }
            return(true);
        }
示例#5
0
        //============================================================
        // <T>序列化位图的一个区块。</T>
        //
        // @params output         输出流
        // @params colorQuantizer 颜色优化器
        // @params rect           序列化的矩形区域
        // @params colorCount     颜色数量
        //============================================================
        protected bool SerializeBlock(IOutput output, IColorQuantizer colorQuantizer, SIntRectangle rect, int colorCount)
        {
            FByteStream stream      = new FByteStream();
            int         blockWidth  = rect.Width;
            int         blockHeight = rect.Height;

            // 写入设置
            stream.WriteBool(_optionAlpha);
            stream.WriteUint16((ushort)blockWidth);
            stream.WriteUint16((ushort)blockHeight);
            // 构造调色板
            Color[] palette = null;
            if (_optionAlpha)
            {
                palette = colorQuantizer.MakePalette(colorCount).ToArray();
                if (0 == palette.Length)
                {
                    RMoCore.TrackConsole.Write(this, "SerializeBlock", "Palette color is empty.");
                    return(false);
                }
            }
            else
            {
                List <Color> colorList = colorQuantizer.MakePalette(colorCount);
                if (0 == colorList.Count)
                {
                    RMoCore.TrackConsole.Write(this, "SerializeBlock", "Palette color is empty.");
                    return(false);
                }
                colorList.Add(Color.FromArgb(0, 0, 0, 0));
                palette = colorList.ToArray();
            }
            // 输出调色板
            int paletteCount = palette.Length;

            stream.WriteUint16((ushort)paletteCount);
            //if(RResourceManager.IsColoPremultiplied) {
            //   foreach (Color color in palette) {
            //      if (_optionAlpha) {
            //         stream.WriteInt32(color.ToArgb() & 0x00FFFFFF);
            //      } else {
            //         byte a = color.A;
            //         byte r = (byte)(((float)color.R * (float)a) / 255.0f);
            //         byte g = (byte)(((float)color.G * (float)a) / 255.0f);
            //         byte b = (byte)(((float)color.B * (float)a) / 255.0f);
            //         stream.WriteInt32(Color.FromArgb(a, r, g, b).ToArgb());
            //      }
            //   }
            //} else if(RResourceManager.IsColoSkipProcess) {
            //   int skipAlpha = RResourceManager.ColoSkipAlpha;
            //   foreach(Color color in palette) {
            //      if(_optionAlpha) {
            //         stream.WriteInt32(color.ToArgb() & 0x00FFFFFF);
            //      } else {
            //         if(color.A < skipAlpha) {
            //            stream.WriteInt32(0);
            //         } else {
            //            stream.WriteInt32(color.ToArgb());
            //         }
            //      }
            //   }
            //} else {
            //   foreach(Color color in palette) {
            //      if(_optionAlpha) {
            //         stream.WriteInt32(color.ToArgb() & 0x00FFFFFF);
            //      } else {
            //         stream.WriteInt32(color.ToArgb());
            //      }
            //   }
            //}
            // _logger.Debug(this, "SerializeIndexed", "block_size={0}x{1}, color={2}, alpha={3}", blockWidth, blockHeight, paletteCount, _optionAlpha);
            // 输出颜色数组
            int x = rect.Left;
            int y = rect.Top;
            // 透明色索引
            int transparentIndex = palette.Length - 1;
            int size             = blockWidth * blockHeight;
            // 写入数组
            int postion = 0;

            byte[] bytes = null;
            if (_optionAlpha)
            {
                // 写入索引颜色和透明度
                bytes = new byte[size * 2];
                for (int h = 0; h < blockHeight; h++)
                {
                    for (int w = 0; w < blockWidth; w++)
                    {
                        Color color = _bitmap.GetPixel(x + w, y + h);
                        int   index = colorQuantizer.FindPaletteIndex(Color.FromArgb(255, color));
                        bytes[postion++] = (byte)index;
                        bytes[postion++] = color.A;
                    }
                }
            }
            else
            {
                // 写入带透明的索引颜色
                bytes = new byte[size];
                for (int h = 0; h < blockHeight; h++)
                {
                    for (int w = 0; w < blockWidth; w++)
                    {
                        Color color = _bitmap.GetPixel(x + w, y + h);
                        int   index = colorQuantizer.FindPaletteIndex(color);
                        bytes[postion++] = (byte)index;
                    }
                }
            }
            stream.WriteBytes(bytes, 0, postion);
            // 写入数据
            output.WriteInt32(stream.Length);
            output.WriteBytes(stream.Memory, 0, stream.Length);
            return(true);
        }