public Car(Model model, string playerId, string playerName, ICollisionStrategy collisionStrategy, GameStateManager gameStateManager, Color color, float x = 0, float y = 0) : base(model, true) { _collisionStrategy = collisionStrategy; _gameStateManager = gameStateManager; Color = color; Model = model; Width = GameConstants.PlayerWidth; ModelRotate = 180; X = x; Y = y; MaxVY = GameConstants.PlayerMaxSpeed; Id = playerId; Type = GameObjectType.Player; PlayerName = playerName; MaxX = 6f; }
public CarAgent(Model model, float modelRotate, float width, float height, bool opposite, GameObjectType type, IControlStrategy drivingStrategy, ICollisionStrategy collisionStrategy) : base(model, true) { Width = width; HardCodedHeight = height; ModelRotate = modelRotate; OppositeDirection = opposite; if (drivingStrategy != null) { _strategy = drivingStrategy; _strategy.GameObject = this; } _collisionStrategy = collisionStrategy; Type = type; Id = Guid.NewGuid().ToString(); }
public PlayerCollisionStrategy(ICollisionStrategy basicCollisionStrategy, ICollisionStrategy borderCollisionStrategy) { _borderCollisionStrategy = borderCollisionStrategy ?? throw new ArgumentNullException(nameof(borderCollisionStrategy)); _basicCollisionStrategy = basicCollisionStrategy ?? throw new ArgumentNullException(nameof(basicCollisionStrategy)); }