public ACollectableMovement(ICollectableObject item, Level level, float jumpHeight = 2f, float walkSpeed = 2f) { this.item = item; this.level = level; hasJumped = true; isGround = false; this.jumpHeight = jumpHeight; this.walkingSpeed = walkSpeed; }
public CollectableMovement(ICollectableObject player, Level level) : base(player, level) { }
private void OnTriggerEnter(Collider other) { ICollectableObject obje = other.GetComponent <ICollectableObject>(); obje?.Interaction(); }