public ACollectableMovement(ICollectableObject item, Level level, float jumpHeight = 2f, float walkSpeed = 2f)
 {
     this.item         = item;
     this.level        = level;
     hasJumped         = true;
     isGround          = false;
     this.jumpHeight   = jumpHeight;
     this.walkingSpeed = walkSpeed;
 }
示例#2
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 public CollectableMovement(ICollectableObject player, Level level) : base(player, level)
 {
 }
示例#3
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        private void OnTriggerEnter(Collider other)
        {
            ICollectableObject obje = other.GetComponent <ICollectableObject>();

            obje?.Interaction();
        }