private void _frameProcessMain(FrameEventArgs frameEventArgs) { _clyde.FrameProcess(frameEventArgs); _modLoader.BroadcastUpdate(ModUpdateLevel.FramePreEngine, frameEventArgs); _stateManager.FrameUpdate(frameEventArgs); _overlayManager.FrameUpdate(frameEventArgs); _userInterfaceManager.FrameUpdate(frameEventArgs); _modLoader.BroadcastUpdate(ModUpdateLevel.FramePostEngine, frameEventArgs); }
private void Update(FrameEventArgs frameEventArgs) { _clyde.FrameProcess(frameEventArgs); _modLoader.BroadcastUpdate(ModUpdateLevel.FramePreEngine, frameEventArgs); _stateManager.FrameUpdate(frameEventArgs); if (_client.RunLevel >= ClientRunLevel.Connected) { _placementManager.FrameUpdate(frameEventArgs); _entityManager.FrameUpdate(frameEventArgs.DeltaSeconds); } _overlayManager.FrameUpdate(frameEventArgs); _userInterfaceManager.FrameUpdate(frameEventArgs); _modLoader.BroadcastUpdate(ModUpdateLevel.FramePostEngine, frameEventArgs); }
private void RenderFrameProcess(FrameEventArgs frameEventArgs) { _userInterfaceManager.FrameUpdate(frameEventArgs); _clyde.FrameProcess(frameEventArgs); }