private void TCPServer_ClientDisconnected(IClientInfo client, SimpleSockets.DisconnectReason reason) { Debug.WriteLine("[-] " + client.ClientName); Console.WriteLine("[-] " + client.ToString()); }
private void TCPServer_ClientConnected(IClientInfo clientInfo) { Debug.WriteLine("[+] " + clientInfo.ClientName); Console.WriteLine("[+] " + clientInfo.ToString()); }