public void Init(Terrain terrain) { View = terrain; DataService.Get <City>((uint)0).ContinueWith(city => { CurrentCity.Value = city.Result; DataService.Request(MaskedStruct.CurrentCity, 0); }); }
public void CallAvatar(uint avatarId) { DataService.Get <Avatar>(avatarId).ContinueWith(x => { var msg = Chat.Call(UserReference.Wrap(x.Result)); if (msg != null) { Chat.ShowWindow(msg); } }); }
public void Show(uint avatarId) { View.TrySaveDescription(); AvatarId = avatarId; DataService.Get <Avatar>(avatarId).ContinueWith(x => { View.CurrentAvatar.Value = x.Result; }); DataService.Request(MaskedStruct.MyAvatar, avatarId); if (View.MyAvatar.Value == null) { DataService.Get <Avatar>(Network.MyCharacter).ContinueWith(x => { View.MyAvatar.Value = x.Result; if (x.Result != null && x.Result.Avatar_LotGridXY != 0 && (View.MyLot.Value == null || View.MyLot.Value.Lot_Location_Packed != x.Result.Avatar_LotGridXY)) { DataService.Request(MaskedStruct.AdmitInfo_Lot, x.Result.Avatar_LotGridXY).ContinueWith(y => { View.MyLot.Value = (Lot)y.Result; }); } }); } else { if (View.MyAvatar.Value != null && View.MyAvatar.Value.Avatar_LotGridXY != 0 && (View.MyLot.Value == null || View.MyLot.Value.Lot_Location_Packed != View.MyAvatar.Value.Avatar_LotGridXY)) { DataService.Request(MaskedStruct.AdmitInfo_Lot, View.MyAvatar.Value.Avatar_LotGridXY).ContinueWith(y => { View.MyLot.Value = (Lot)y.Result; }); } } //if we're due a relationship poll on our own avatar, perform it. if (MyRelDirty) { MyRelDirty = false; DataService.Request(MaskedStruct.FriendshipWeb_Avatar, Network.MyCharacter); MyRelPollTimeout = GameThread.SetTimeout(() => { MyRelDirty = true; }, 60000); } View.CurrentTab = UIPersonPageTab.Description; View.SetOpen(false); View.Parent.Add(View); View.Visible = true; ChangeTopic(); }
public void Show(uint character) { View.Parent.Add(View); if (!View.Visible) { View.CenterAround(GameFacade.Screens.CurrentUIScreen); } View.Visible = true; View.SetPersonID(character); DataService.Request(MaskedStruct.FriendshipWeb_Avatar, character).ContinueWith(y => { View.UpdateRelationships(((Avatar)y.Result).Avatar_FriendshipVec); }); DataService.Get <Avatar>(character).ContinueWith(x => { var sim = x.Result; if (x.Result != null && x.Result.Avatar_LotGridXY != 0) { DataService.Request(MaskedStruct.PropertyPage_LotInfo, x.Result.Avatar_LotGridXY).ContinueWith(y => { View.SetRoommates(((Lot)y.Result).Lot_RoommateVec); }); } }); }
public UIMapWaypoint(UIMapWaypointStyle style) { DataService = FSOFacade.Kernel.Get <IClientDataService>(); Style = style; var network = FSOFacade.Kernel.Get <Network.Network>(); MyAvatar = new Binding <Avatar>(); MyLot = new Binding <Lot>(); switch (style) { case UIMapWaypointStyle.YouAreHere: // pinkish backgound BgImg = GetTexture((ulong)UIFileIDs.youarehereback); break; case UIMapWaypointStyle.YourHouseHere: BgImg = GetTexture((ulong)UIFileIDs.yourhousehereback); DataService.Get <Avatar>(network.MyCharacter).ContinueWith(x => { MyAvatar.Value = x.Result; if (x.Result != null && x.Result.Avatar_LotGridXY != 0 && (MyLot.Value == null || MyLot.Value.Lot_Location_Packed != x.Result.Avatar_LotGridXY)) { DataService.Request(MaskedStruct.AdmitInfo_Lot, x.Result.Avatar_LotGridXY).ContinueWith(y => { MyLot.Value = (Lot)y.Result; }); } }); break; } ClickHandler = ListenForMouse(new Rectangle(0, 0, SizeW, SizeH), new UIMouseEvent(OnMouseEvent)); }
private void Init() { DataService.Get <Avatar>(Network.MyCharacter).ContinueWith(x => { Binding.Value = x.Result; }); }
private void Initialize() { DataService.Get <Avatar>(Network.MyCharacter).ContinueWith(x => { if (!x.IsFaulted) { Gizmo.CurrentAvatar.Value = x.Result; } }); }
private void Initialize() { DataService.Get <Avatar>(Network.MyCharacter).ContinueWith(x => { if (!x.IsFaulted) { Gizmo.CurrentAvatar.Value = x.Result; FSO.UI.Model.DiscordRpcEngine.SendFSOPresence(x.Result.Avatar_Name, null, 0, 0, 0, 0, x.Result.Avatar_PrivacyMode > 0); } }); }
public void Show(uint lotId) { View.TrySaveDescription(); LotId = lotId; DataService.Get <Lot>(lotId).ContinueWith(x => { View.CurrentLot.Value = x.Result; DataService.Request(MaskedStruct.AdmitInfo_Lot, lotId); }); View.Parent.Add(View); View.Visible = true; ChangeTopic(); }
public void Show(uint lotId) { View.TrySaveDescription(); LotId = lotId; DataService.Get <Lot>(lotId).ContinueWith(x => { View.CurrentLot.Value = x.Result; DataService.Request(MaskedStruct.AdmitInfo_Lot, lotId); }); View.Parent.Add(View); View.Visible = true; View.AsyncAPIThumb(lotId); ChangeTopic(); FSOFacade.Hints.TriggerHint("ui:lot_page"); }
public void Show(uint lotId) { View.TrySaveDescription(); NeighId = lotId; DataService.Get <Neighborhood>(lotId).ContinueWith(x => { View.CurrentNeigh.Value = x.Result; DataService.Request(MaskedStruct.NeighPage_Info, lotId); DataService.Request(MaskedStruct.NeighPage_TopLots, lotId); }); View.Parent.Add(View); View.HasShownFilters = false; View.DescriptionChanged = false; View.Visible = true; //View.AsyncAPIThumb(lotId); var gizmo = (UI.Framework.UIScreen.Current as UI.Screens.CoreGameScreen)?.gizmo; if (gizmo != null) { gizmo.FilterList = System.Collections.Immutable.ImmutableList <uint> .Empty; } ChangeTopic(); FSOFacade.Hints.TriggerHint("ui:neigh_page"); }