public void MessageSentFromView(Messages.LobbyViewMessage code, List <object> args, object sender) { switch (code) { case Messages.LobbyViewMessage.connect: //Address and port are in array cm.parseRequest(Messages.GameMessages.connect, args, this); break; case Messages.LobbyViewMessage.viewClosed: notifyObservers("Connect To Server Form Closed"); break; default: break; } }
//MainMenuController implementation /// <summary> /// Parses messages from MainMenuView, calls appropriate function as response /// </summary> /// <param name="code">message</param> /// <param name="args">view bag from view, in case parameters needed to be passed to response function</param> public void MessageSentFromView(MainMenuMessages code, List <object> args) { NamedParameter par; switch (code) { case MainMenuMessages.ConnectToServer: connectToServer(); //updatePlayerName(); break; case MainMenuMessages.CreateCharacter: createCharacter(); break; case MainMenuMessages.CharacterLoaded: sendCharacterToServer(); break; case MainMenuMessages.CreateMatch: createMatch(args); break; case MainMenuMessages.CreateGoal: createGoal(); break; case MainMenuMessages.JoinMatch: joinMatch(args); break; case MainMenuMessages.LeaveGame: connectionManager.parseRequest(Messages.GameMessages.LeaveMatch, args, this); break; case MainMenuMessages.RefreshMatches: connectionManager.parseRequest(Messages.GameMessages.UpdateMatches, args, this); break; case MainMenuMessages.LoadPlayer1: par = DataTypes.createList(args, DataType.xmlDocument)[0]; if (args != null) { loadCharacterFromXml((XmlDocument)par.data, 0); } break; case MainMenuMessages.LoadPlayer2: par = DataTypes.createList(args, DataType.xmlDocument)[0]; if (args != null) { loadCharacterFromXml((XmlDocument)par.data, 1); } break; case MainMenuMessages.SelectedMatchChanged: par = DataTypes.createList(args, DataType.name)[0]; setSelectedMatch(par.data.ToString()); updateSelectedMatch(); break; case MainMenuMessages.PlayerReady: setPlayerReady(); break; case MainMenuMessages.PlayDispute: playDispute(); break; case MainMenuMessages.FormClosed: this.formClosed("Closed"); break; case MainMenuMessages.Update: connectionManager.parseRequest(Messages.GameMessages.SendActiveMatches, args, this); break; default: break; } }