public Bot(IClicker clicker, IScreenCapture screenCapture, IList <TeraPixel> rod) { this.m_Clicker = clicker; this.m_ScreenCapture = screenCapture; this.m_rod = rod; this.m_searchWithDelta = new SearchWithDeltaEColorCompare(this.m_rod); }
public FishingMachine(IClicker clicker, IScreenCapture screenCapture, ISearchStrategy searchStrategy, CancellationToken mToken = default) { this.m_Clicker = clicker; this.m_ScreenCapture = screenCapture; this.m_SearchStrategy = searchStrategy; this.m_token = mToken; this._stateMachine = new StateMachine <State, Trigger>(State.LookingForHook); ConfigureStateMachine(); }
public Bot(int processId, IAsyncRecogniser recogniser, IRepository <TestQuestion> testRepository, IRepository <NumericQuestion> numberRepository, ICutter cutter, IClicker clicker, IReopener reopener) { _process = Process.GetProcesses().FirstOrDefault(p => p.Id == processId); if (_process == null) { Console.WriteLine("Процесс не найден"); throw new Exception(); } _recogniserAsync = recogniser; mode = SyncMode.Async; // Ассинхронный распознаватель _testRepository = testRepository; _numericRepository = numberRepository; _cutter = cutter; _clicker = clicker; _reopener = reopener; }
private void Update() { Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width, Screen.height, 0f) / 2f); /*TESTING*/ /*UNCOMMENT FOR USING MOUSE*/ //Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; //if (Physics.Raycast(ray, out hit)) /*UNCOMMENT FOR USING GAZE*/ if (Physics.Raycast(transform.position, transform.forward, out hit)) { //Debug.Log("i hit something"); //draw a line we can see in the scene Debug.DrawLine(transform.position, hit.point, Color.cyan); //am i hitting something with an iclicker?? var c = hit.transform.GetComponent<IClicker>(); //if yes if (c != null) { // we are hovering if (current == null) { current = c; //call hover of what we are hovering current.OnHover(); //start the timer timer = delay; } //if we are no longer hovering an object but start hovering something else right away else if (current != c) { //call onexithover of what we hovered current.OnExitHover(); //change what we are hovering current = c; //call onhover current.OnHover(); //reset the timer to 0 as to not mess up the gaze timer = delay; } //use fire1 to click if (Input.GetButtonDown("Fire1")) { c.EndTurn(); timer = 0f; } //wait for the gaze timer to reach 2 seconds and click for you else if (Timer > 0f) { timer -= Time.unscaledDeltaTime; if (Timer <= 0f) { c.EndTurn(); } } } // if we stopped hovering and arent hovering something else hoverable call only exit and set current to null else if (current != null) { current.OnExitHover(); current = null; } } else { //draw red if we arent hitting anything Debug.DrawRay(transform.position, transform.forward * 10, Color.red); } }
public BookInfoSeeker(IClicker clicker) { Clicker = clicker; }