/// <summary> /// Gets the <see cref="McKnight.Similization.Server.City"/>, and if necessary, /// the <see cref="McKnight.Similization.Server.DiplomaticTie"/> from the user. /// </summary> protected virtual void SelectCity(string cityPickerTitle) { ClientApplication ca = ClientApplication.Instance; IDiplomaticTiePicker picker = (IDiplomaticTiePicker)ca.GetControl(typeof(IDiplomaticTiePicker)); picker.PickerTitle = ClientResources.GetString("espionageTiePickerTitle"); Collection <DiplomaticTie> ties = new Collection <DiplomaticTie>(); foreach (DiplomaticTie t in ca.Player.DiplomaticTies) { //TODO: account for needed improvements if (t.HasEmbassy) { ties.Add(t); } } picker.InitializePicker(ties); picker.ShowSimilizationControl(); this.tie = picker.DiplomaticTie; ICityPicker cityPicker = (ICityPicker)ca.GetControl(typeof(ICityPicker)); cityPicker.PickerTitle = cityPickerTitle; cityPicker.InitializePicker(this.DiplomaticTie.ForeignCountry); cityPicker.ShowSimilizationControl(); this.city = cityPicker.City; }
/// <summary> /// Invokes the command. /// </summary> public override void Invoke() { OnInvoking(); ClientApplication ca = ClientApplication.Instance; IDiplomaticTiePicker picker = (IDiplomaticTiePicker)ca.GetControl(typeof(IDiplomaticTiePicker)); picker.ShowSimilizationControl(); DiplomaticTie tie = picker.DiplomaticTie; if (tie == null) { OnCanceled(); return; } ICityPicker cityPicker = (ICityPicker)ca.GetControl(typeof(ICityPicker)); cityPicker.PickerTitle = ClientResources.GetString("investigateCity_cityPickerTitle"); cityPicker.ShowSimilizationControl(); City city = cityPicker.City; if (city == null) { OnCanceled(); return; } bool success = tie.InvestigateCity(city); string text = string.Empty; if (success) { text = ClientResources.GetString("investigateCity_success"); text = string.Format(CultureInfo.CurrentCulture, text, city.Name); ca.GameWindow.ShowMessageBox(text, ClientResources.GetString(StringKey.GameTitle)); ICityControl cityControl = (ICityControl)ca.GetControl(typeof(ICityControl)); cityControl.Editable = false; cityControl.City = city; cityControl.ShowSimilizationControl(); } else { text = ClientResources.GetString("investigateCity_immune"); text = string.Format( CultureInfo.CurrentCulture, text, tie.ForeignCountry.Civilization.Adjective); ca.GameWindow.ShowMessageBox(text, ClientResources.GetString(StringKey.GameTitle)); } OnInvoked(); }