public void EndWar(War war, bool informatAboutWarEnd = true) { war.Active = false; war.EndDay = GameHelper.CurrentDay; var attackerHero = GetWarHero(war, isAttacker: true); var defenderHero = GetWarHero(war, isAttacker: false); if (attackerHero != null) { citizenService.ReceiveWarHeroMedal(attackerHero.Citizen); } if (defenderHero != null) { citizenService.ReceiveWarHeroMedal(defenderHero.Citizen); } if (informatAboutWarEnd) { string warLink = WarLinkCreator.Create(war).ToHtmlString(); string message = $"{warLink.FirstUpper()} has ended."; using (NoSaveChanges) SendMessageToEveryoneInWar(war, message); } using (NoSaveChanges) warEventService.AddEvent(war, WarStatusEnum.Finished); ConditionalSaveChanges(warRepository); }