// ReSharper disable once UnusedMember.Local protected virtual void OnCollisionEnter(Collision collision) { ICitizen citizenAgent = collision.GetContact(0).otherCollider.GetComponent <ICitizen>(); if (citizenAgent == null) { return; } GameManager.CollisionsTotal++; if (IsSymptomatic) { GameManager.CollisionsSymptomatic++; } GameManager.Collisions[HealthStatus]++; if (!IsContagious) { return; } citizenAgent.Infect(GameManager.ChanceOfInfection); AddReward(-0.1f); }
protected override void OnCollisionEnter(Collision collision) { if (!_isDrivingAmbulance) { ICitizen citizenAgent = collision.GetContact(0).otherCollider.GetComponent <ICitizen>(); if (citizenAgent != null) { if (citizenAgent.HealthStatus == HealthStatus.Infected && citizenAgent.IsSymptomatic) { citizenAgent.StopInfectionProcess(); GameManager.HealedCounter++; AddReward(0.4f); } if (IsContagious) { citizenAgent.Infect(GameManager.ChanceOfInfection); } } } }