public void Reset() { _inputHistory.Clear(); _serverHistory.Clear(); _posError = 0f; _rotError = 0f; _posErrorSmooth = 0f; _rotErrorSmooth = 0f; }
private void ClearBuffers() { for (int i = 0; i < _predictionBuffer.Length; i++) { _predictionBuffer[i] = new RigidbodyState(); } _historyBuffer.Clear(); _historyBuffer.Enqueue(RigidbodyState.ToImmutable(_body, Time.fixedTime)); }
public override IByteBuf Clear() { InternalBuffer.Clear(); return(this); }
public override ICircularBuffer <T> RunActual(ICircularBuffer <T> obj0) { obj0.Clear(); return(obj0); }
public void Clear() { _localDictionary.Clear(); _persistantDictionary.Clear(); _localKeyQueue.Clear(); }
/// <inheritdoc /> public void Clear() { _buffer.Clear(); }