public void TestMethod3() { Circle circle = FactoryCircleObject.GetCircle(); circle.CentreX = 100.0; circle.CentreY = 100.0; circle.Radius = 100.0; ICircleOperation circleOperation = FactoryCircleOperationObject.GetCircleOperationObject(); circleOperation.DrawingCircle(circle); }
static void Main(string[] args) { XmlConfigurator.Configure(); try { Console.WriteLine("enter your choice"); Console.WriteLine("1 . line"); Console.WriteLine("2 . rectangle"); Console.WriteLine("3 . circle"); Console.WriteLine("4 . Triangle"); Console.WriteLine("5 . Polygon"); string choice = Console.ReadLine(); switch (choice) { case "1": Line line = FactoryLineObject.GetLine(); Console.WriteLine("Enter values for co-ordinates"); Console.WriteLine("Enter X co-ordinate for point one"); line.PointOneX = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate for point one"); line.PointOneY = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter X co-ordinate for point two"); line.PointTwoX = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate for point two"); line.PointTwoY = Validate.ValidateNumber(Console.ReadLine()); ILineOperation lineOperation = FactoryLineOperationObject.GetLineOperation(); lineOperation.DrawingLine(line); logger.Info("Line with co-ordinate x1 => " + line.PointOneX + " y1 => " + line.PointOneY + " x2 => " + line.PointTwoX + " y2 => " + line.PointTwoY); break; case "2": Entities.Rectangle rectangle = FactoryRectangleObject.GetRectagle(); Console.WriteLine("Enter values for co-ordinates"); Console.WriteLine("Enter X co-ordinate for point one"); rectangle.PointOneX = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate for point one"); rectangle.PointOneY = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter X co-ordinate for point two"); rectangle.PointTwoX = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate for point two"); rectangle.PointTwoY = Validate.ValidateNumber(Console.ReadLine()); IRectangleOperation rectangleOperation = FactoryRectangleOerationObject.GetRectagleOperation(); rectangleOperation.DrawingRectangle(rectangle); logger.Info("Rectangle with co-ordinate x1 => " + rectangle.PointOneX + " y1 => " + rectangle.PointOneY + " x2 => " + rectangle.PointTwoX + " y2 => " + rectangle.PointTwoY); break; case "3": Circle circle = FactoryCircleObject.GetCircle(); Console.WriteLine("Enter values for co-ordinates"); Console.WriteLine("Enter X co-ordinate for centre"); circle.CentreX = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate for centre"); circle.CentreY = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter radius for circle"); circle.Radius = Validate.ValidateNumber(Console.ReadLine()); ICircleOperation circleOperation = FactoryCircleOperationObject.GetCircleOperationObject(); circleOperation.DrawingCircle(circle); logger.Info("Circle with co-ordinate x1 => " + circle.CentreX + " y1 => " + circle.CentreY + " radius => " + circle.Radius); break; case "4": Triangle triangle = FactoryEntity.GetTriangle(); Point point = new Point(); Console.WriteLine("Enter values for point one"); Console.WriteLine("Enter X co-ordinate for centre"); point.X = (int)Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate point one"); point.Y = (int)Validate.ValidateNumber(Console.ReadLine()); triangle.PointOne = point; Console.WriteLine("Enter X co-ordinate point two"); point.X = (int)Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate point two"); point.Y = (int)Validate.ValidateNumber(Console.ReadLine()); triangle.PointTwo = point; Console.WriteLine("Enter X co-ordinate point Three"); point.X = (int)Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate point Three"); point.Y = (int)Validate.ValidateNumber(Console.ReadLine()); triangle.PointThree = point; ITriangleOperation triangleOperation = FactoryService.GetTriangleOperationObject(); triangleOperation.DrawingTriangle(triangle); //Polygon polygon = FactoryEntity.GetPolygon(); //polygon.PointOne = new Point(10, 10); //polygon.PointTwo = new Point(20, 10); //polygon.PointThree = new Point(30, 20); //polygon.PointFour = new Point(20, 30); //polygon.PointFive = new Point(10, 30); //polygon.PointSix = new Point(5, 20); //IPolygonOperation polygonOperation = FactoryService.GetPolygon(); //polygonOperation.DrawingPolygon(polygon); logger.Info("trangle with co-ordinate x1 => " + triangle.PointOne.X + " y1 => " + triangle.PointOne.Y + " X2 => " + triangle.PointTwo.X + " Y2 => " + triangle.PointTwo.Y + " x3=> " + triangle.PointThree.X + " Y3 => " + triangle.PointThree.Y); break; case "5": Circle circlep = FactoryCircleObject.GetCircle(); Console.WriteLine("Enter values for co-ordinates"); Console.WriteLine("Enter X co-ordinate for centre"); circlep.CentreX = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter Y co-ordinate for centre"); circlep.CentreY = Validate.ValidateNumber(Console.ReadLine()); Console.WriteLine("Enter radius for circle"); circlep.Radius = Validate.ValidateNumber(Console.ReadLine()); IPolygonOperation polygonOperation = FactoryService.GetPolygon(); polygonOperation.DrawingPolygon(circlep); logger.Info("polygon with co-ordinate x1 => " + circlep.CentreX + " y1 => " + circlep.CentreY + " radius => " + circlep.Radius); //Circle circle1 = FactoryCircleObject.GetCircle(); //circle1.CentreX = 100.0; //circle1.CentreY = 100.0; //circle1.Radius = 100.0; //IPolygonOperation polygonOperation = FactoryService.GetPolygon(); //polygonOperation.DrawingPolygon(circle1); break; default: Console.WriteLine("please check your Input"); logger.Error("wrong input Enter by user"); break; } }catch (Exception e) { logger.Error(e.Message); } }