示例#1
0
 private void OnWorldGenBlockAccessor(IChunkProviderThread chunkProvider)
 {
     blockAccessor = chunkProvider.GetBlockAccessor(true);
     chunksize     = api.WorldManager.ChunkSize;
 }
示例#2
0
 private void OnWorldGenBlockAccessor(IChunkProviderThread chunkProvider)
 {
     blockAccessor = chunkProvider.GetBlockAccessor(false);
 }
 /// <summary>
 /// Stores the chunk gen thread's IBlockAccessor for use when generating chests during chunk gen. This callback
 /// is necessary because chunk loading happens in a separate thread and it's important to use this block accessor
 /// when placing chests during chunk gen.
 /// </summary>
 private void OnWorldGenBlockAccessor(IChunkProviderThread chunkProvider)
 {
     _chunkGenBlockAccessor = chunkProvider.GetBlockAccessor(true);
 }