public PacmanCharacter(Coordinate spawnPosition, Direction spawnDirection, ICharacterProcessor characterProcessor) { Position = spawnPosition; Direction = spawnDirection; RenderSymbol = GetRenderSymbolFromDirection(spawnDirection); CharacterProcessor = characterProcessor; }
public DumbGhostCharacter(Coordinate spawnPosition, Direction spawnDirection, ICharacterProcessor characterProcessor, GameState gameState) { Position = spawnPosition; Direction = spawnDirection; RenderSymbol = 'G'; CharacterProcessor = characterProcessor; GameState = gameState; }