public void SetupData() { ICharacterManager characterManager = DIContainer.GetModule <ICharacterManager>(); if (characterManager == null) { return; } List <Character> list = characterManager.GetAllCharacter(); int i = 0; for (; i < list.Count && i < characterList.Length; i++) { characterList[i].CHARACTER = list[i]; } for (; i < characterList.Length; i++) { characterList[i].CHARACTER = null; } }