public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks, IObserverAdmin observer)
 {
     Character = character;
     Blocks    = blocks;
     Observer  = observer;
     Tests     = new TestAdmin();
 }
示例#2
0
 public CharacterAdminOnGameLoop(ICharacterAdmin character, IObserver observer,
                                 FuncActionDispatcher funcActionDispatcher) :
     base(funcActionDispatcher)
 {
     m_character = character;
     m_observer  = observer;
 }
示例#3
0
 public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks)
 {
     Character = character;
     Blocks    = blocks;
 }