public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks, IObserverAdmin observer) { Character = character; Blocks = blocks; Observer = observer; Tests = new TestAdmin(); }
public CharacterAdminOnGameLoop(ICharacterAdmin character, IObserver observer, FuncActionDispatcher funcActionDispatcher) : base(funcActionDispatcher) { m_character = character; m_observer = observer; }
public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks) { Character = character; Blocks = blocks; }