public void SetForestFire(int w, int h) { const double P = 0.05; const double F = 0.001; CellularAutomaton = new CellularAutomaton <ForestFireCellState>(w, h, new ForestFireRules(P, F)); }
public void SetGameOfLife() => CellularAutomaton = new CellularAutomaton <GameOfLifeCellState>(100, 100, new GameOfLifeRules());