示例#1
0
 public void creatureDefeated()
 {
     foreach (string itemName in this.Inventory.Keys)
     {
         ICarryableItem item = this.Inventory[itemName];
         TheGame.CurrentArea.AddItem((Item)item, itemName);
     }
 }
示例#2
0
 /// <summary>
 /// Put the Item in your backpack.
 /// </summary>
 /// <param name="item">Item.</param>
 public void PickUp(ICarryableItem item)
 {
     // if you already have some of this item, put it with those.
     if (_backpack.ContainsKey(item.Name))
     {
         _backpack [item.Name].Add(item);
     }
     // otherwise start a new stack
     else
     {
         _backpack.Add(item.Name, new List <ICarryableItem>()
         {
             item
         });
     }
 }