示例#1
0
        public StandardGameBoard(ICardDeckCreator cardDeckCreator,
                                 IBuildingTilePileCreator buildingTilePileCreator)
        {
            WoodAvailable  = TOTAL_WOOD;
            BrickAvailable = TOTAL_BRICK;
            StoneAvailable = TOTAL_STONE;
            GoldAvailable  = TOTAL_GOLD;

            CardDeck = new Stack <Card>(cardDeckCreator.Shuffle());

            // TODO: move this into IBuildingTilePileCreator implementations
            var shuffledBuildingHutTiles = new List <BuildingTile>(buildingTilePileCreator.Shuffle());

            HutStack1 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(0).Take(7));
            HutStack2 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(7).Take(7));
            HutStack3 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(14).Take(7));
            HutStack4 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(21).Take(7));

            Tool1or2Available = TOTAL_1_2_TOOLS;
            Tool3or4Available = TOTAL_3_4_TOOLS;

            AddDefaultSpaces();
        }
示例#2
0
        public GameBoard(ICardDeckCreator cardDeckCreator,
            IBuildingTilePileCreator buildingTilePileCreator)
        {
            WoodAvailable = TOTAL_WOOD;
            BrickAvailable = TOTAL_BRICK;
            StoneAvailable = TOTAL_STONE;
            GoldAvailable = TOTAL_GOLD;

            CardDeck = new Stack<Card>(cardDeckCreator.Shuffle());

            // TODO: move this into IBuildingTilePileCreator implementations
            var shuffledBuildingHutTiles = new List<BuildingTile>(buildingTilePileCreator.Shuffle());

            HutStack1 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(0).Take(7));
            HutStack2 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(7).Take(7));
            HutStack3 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(14).Take(7));
            HutStack4 = new BuildingTileStack(shuffledBuildingHutTiles.Skip(21).Take(7));

            Tool1or2Available = TOTAL_1_2_TOOLS;
            Tool3or4Available = TOTAL_3_4_TOOLS;

            AddDefaultSpaces();
        }