示例#1
0
    //void Update() { }


    public void CameraHandler(float in_time)
    {
        if (_player == null)
        {
            return;
        }

        _desired_camera_point.SetCurrentPosition(DesiredCameraPos(), in_time);
        UpdateCameraVelocityAndPosition(in_time);

        EStateType new_state = _current_state.Update(in_time);

        if (new_state != _current_state.GetStateType())
        {
            ICameraState old_state = _current_state;
            _current_state = CreateStateByType(new_state);
            _current_state.Update(0f);
        }
    }