示例#1
0
 public override void CalcOutput(PlayerEntity player, ICameraMotorInput input, ICameraMotorState state, SubCameraMotorState subState,
                                 DummyCameraMotorOutput output, ICameraNewMotor last, int clientTime)
 {
     _finalRotation    = input.GetDeadConfig().Roatation;
     _finalRotation.x -= player.cameraStateOutputNew.LastPitchWhenAlive;
     base.CalcOutput(player, input, state, subState, output, last, clientTime);
 }