public override void CalcOutput(PlayerEntity player, ICameraMotorInput input, ICameraMotorState state, SubCameraMotorState subState, DummyCameraMotorOutput output, ICameraNewMotor last, int clientTime) { _finalRotation = input.GetDeadConfig().Roatation; _finalRotation.x -= player.cameraStateOutputNew.LastPitchWhenAlive; base.CalcOutput(player, input, state, subState, output, last, clientTime); }