public void Show() { _planet = _planetFactory.Create(DoubleVector3.Zero, PhysicalConstants.RadiusOfEarth); _cameraController.AttachToPlanet(_planet); _windowManager.ShowAllWindows(); }
public void Show() { _planet = _planetFactory.Create(DoubleVector3.Zero, PhysicalConstants.RadiusOfEarth); _cameraController.AttachToPlanet(_planet); _windowManager.ShowAllWindows(); }