public ObservableCollection <IncomeModel> GetAllIncomes(int index) { List <IncomeModel> tempList = new List <IncomeModel>(); if (index > 0) { for (int x = 1; x < _fiefService.InformationList.Count; x++) { tempList.Add( new IncomeModel() { Income = "Avrad", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = _calculations.GetAvrad(index), Silver = -1, Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = false, Spring = -1M, Summer = -1M, Fall = -1M, Winter = -1M }); tempList.Add( new IncomeModel() { Income = "Skatter", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = _calculations.GetTaxes(index), Silver = -1, Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = false, Spring = -1M, Summer = -1M, Fall = -1M, Winter = -1M }); tempList.Add( new IncomeModel() { Income = "Licensavgifter", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = -1, Silver = _calculations.GetLicenseFees(index), Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = false, Spring = -1M, Summer = -1M, Fall = -1M, Winter = -1M }); decimal silver = _fiefService.ManorList[index].ManorPopulation * 6.25M; if (_fiefService.InformationList[index].Roads == "Stigar") { silver *= 0.5M; } else if (_fiefService.InformationList[index].Roads == "Stenlagd väg") { silver *= 1.75M; } else if (_fiefService.InformationList[index].Roads == "Kunglig landsväg") { silver *= 3.25M; } tempList.Add( new IncomeModel() { Income = "Tullar", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = -1, Silver = Convert.ToInt32(Math.Floor(silver)), Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = false, Spring = -1M, Summer = -1M, Fall = -1M, Winter = -1M }); int difficulty = Convert.ToInt32(Math.Ceiling((decimal)0.3 * _fiefService.WeatherList[index].SpringRollMod + (decimal)0.3 * _fiefService.WeatherList[index].SummerRollMod + (decimal)0.25 * _fiefService.WeatherList[index].FallRollMod + (decimal)0.25 * _fiefService.WeatherList[index].WinterRollMod + 9)); if (difficulty < 7) { difficulty = 6; } int stewardId = -1; for (int i = 0; i < _fiefService.StewardsList[0].StewardsCollection.Count; i++) { if (_fiefService.StewardsList[0].StewardsCollection[i].Industry == "Djurhållning" && _fiefService.StewardsList[0].StewardsCollection[i].ManorId == index) { stewardId = _fiefService.StewardsList[0].StewardsCollection[i].Id; } } tempList.Add( new IncomeModel() { Income = "Djurhållning", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = _calculations.GetAnimalHusbandryIncome(index), Silver = -1, Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = true, StewardsCollection = _fiefService.StewardsList[0].StewardsCollection, StewardId = stewardId, Spring = 0.3M, Summer = 0.3M, Fall = 0.25M, Winter = 0.25M, Difficulty = difficulty }); difficulty = Convert.ToInt32(Math.Ceiling((decimal)0.9 * _fiefService.WeatherList[index].SpringRollMod + (decimal)0.9 * _fiefService.WeatherList[index].SummerRollMod + (decimal)0.1 * _fiefService.WeatherList[index].FallRollMod + (decimal)0.1 * _fiefService.WeatherList[index].WinterRollMod + 9)); if (difficulty < 7) { difficulty = 6; } stewardId = -1; for (int i = 0; i < _fiefService.StewardsList[0].StewardsCollection.Count; i++) { if (_fiefService.StewardsList[0].StewardsCollection[i].Industry == "Jordbruk" && _fiefService.StewardsList[0].StewardsCollection[i].ManorId == index) { stewardId = _fiefService.StewardsList[0].StewardsCollection[i].Id; } } tempList.Add( new IncomeModel() { Income = "Jordbruk", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = _calculations.GetAgricultureIncome(index), Silver = -1, Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = true, StewardsCollection = _fiefService.StewardsList[0].StewardsCollection, StewardId = stewardId, Spring = 0.9M, Summer = 0.9M, Fall = 0.1M, Winter = 0.1M, Difficulty = difficulty }); difficulty = Convert.ToInt32(Math.Ceiling((decimal)0.3 * _fiefService.WeatherList[index].SpringRollMod + (decimal)0.3 * _fiefService.WeatherList[index].SummerRollMod + (decimal)0.3 * _fiefService.WeatherList[index].FallRollMod + (decimal)0.3 * _fiefService.WeatherList[index].WinterRollMod + 9)); if (difficulty < 7) { difficulty = 6; } stewardId = -1; for (int i = 0; i < _fiefService.StewardsList[0].StewardsCollection.Count; i++) { if (_fiefService.StewardsList[0].StewardsCollection[i].Industry == "Jakt" && _fiefService.StewardsList[0].StewardsCollection[i].ManorId == index) { stewardId = _fiefService.StewardsList[0].StewardsCollection[i].Id; } } tempList.Add( new IncomeModel() { Income = "Jakt", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = Convert.ToInt32(Math.Floor((decimal)_fiefService.EmployeesList[index].Hunter * Convert.ToInt32(_fiefService.InformationList[index].HuntingQuality))), Silver = -1, Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = true, StewardsCollection = _fiefService.StewardsList[0].StewardsCollection, StewardId = stewardId, Spring = 0.3M, Summer = 0.3M, Fall = 0.3M, Winter = 0.3M, Difficulty = difficulty }); if (_fiefService.InformationList[index].River == "Ja" || _fiefService.InformationList[index].Coast == "Ja" || _fiefService.InformationList[index].Lake == "Ja") { difficulty = Convert.ToInt32(Math.Ceiling((decimal)0.4 * _fiefService.WeatherList[index].SpringRollMod + (decimal)0.4 * _fiefService.WeatherList[index].SummerRollMod + (decimal)0.4 * _fiefService.WeatherList[index].FallRollMod + 9)); if (difficulty < 7) { difficulty = 6; } stewardId = -1; for (int i = 0; i < _fiefService.StewardsList[0].StewardsCollection.Count; i++) { if (_fiefService.StewardsList[0].StewardsCollection[i].Industry == "Fiske" && _fiefService.StewardsList[0].StewardsCollection[i].ManorId == index) { stewardId = _fiefService.StewardsList[0].StewardsCollection[i].Id; } } tempList.Add( new IncomeModel() { Income = "Fiske", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = Convert.ToInt32(Math.Floor((decimal)_fiefService.WeatherList[index].NumberUsedFishingBoats * Convert.ToInt32(_fiefService.InformationList[index].FishingQuality))), Silver = -1, Luxury = -1, Wood = -1, Stone = -1, Iron = -1, IsStewardNeeded = true, StewardsCollection = _fiefService.StewardsList[0].StewardsCollection, StewardId = stewardId, Spring = 0.4M, Summer = 0.4M, Fall = 0.4M, Winter = 0.0M, Difficulty = difficulty }); } if (_fiefService.WeatherList[index].Felling > 0 || _fiefService.WeatherList[index].LandClearing > 0) { difficulty = Convert.ToInt32(Math.Ceiling((decimal)0.3 * _fiefService.WeatherList[index].SpringRollMod + (decimal)0.3 * _fiefService.WeatherList[index].SummerRollMod + (decimal)0.3 * _fiefService.WeatherList[index].FallRollMod + (decimal)0.3 * _fiefService.WeatherList[index].WinterRollMod + 9)); if (difficulty < 7) { difficulty = 6; } stewardId = -1; for (int i = 0; i < _fiefService.StewardsList[0].StewardsCollection.Count; i++) { if (_fiefService.StewardsList[0].StewardsCollection[i].Industry == "Skogsavverkning" && _fiefService.StewardsList[0].StewardsCollection[i].ManorId == index) { stewardId = _fiefService.StewardsList[0].StewardsCollection[i].Id; } } tempList.Add( new IncomeModel() { Income = "Skogsavverkning", Manor = _fiefService.InformationList[index].FiefName, ManorId = index, Base = -1, Silver = -1, Luxury = -1, Wood = Convert.ToInt32(Math.Floor((decimal)_fiefService.WeatherList[index].Felling * 6 + (decimal)_fiefService.WeatherList[index].LandClearing * 6)), Stone = -1, Iron = -1, IsStewardNeeded = true, StewardsCollection = _fiefService.StewardsList[0].StewardsCollection, StewardId = stewardId, Spring = 0.3M, Summer = 0.3M, Fall = 0.3M, Winter = 0.3M, Difficulty = difficulty }); } } } return(new ObservableCollection <IncomeModel>(tempList)); }