示例#1
0
        void Start()
        {
            audioSource = gameObject.AddComponent<AudioSource>();

                burnRender   = new DefaultBurnRenderController(textureBurnFull,textureBurnEmpty,lightPoint);
                burnReloader = new BurnReloader(burnRender);

            Update();
        }
示例#2
0
        public BurnReloader(IBurnRender burnRender)
        {
            this.burnRender=burnRender;

            burnList = new List<IBurn>();

            countRectangle = new Rect(Screen.width-48.0f,
                                      28.0f,
                                      32.0f,
                                      20.0f);
            burnRender.setBurn((IBurn)burnList[0]);
        }