void Start() { audioSource = gameObject.AddComponent<AudioSource>(); burnRender = new DefaultBurnRenderController(textureBurnFull,textureBurnEmpty,lightPoint); burnReloader = new BurnReloader(burnRender); Update(); }
public BurnReloader(IBurnRender burnRender) { this.burnRender=burnRender; burnList = new List<IBurn>(); countRectangle = new Rect(Screen.width-48.0f, 28.0f, 32.0f, 20.0f); burnRender.setBurn((IBurn)burnList[0]); }