示例#1
0
        public IEnumerable <Action> BuildPylons()
        {
            var commands = new List <Action>();

            if (lastFailFrame < MacroData.Frame - 100)
            {
                var unitData         = SharkyUnitData.BuildingData[UnitTypes.PROTOSS_PYLON];
                var orderedBuildings = ActiveUnitData.Commanders.Values.Count(c => c.UnitCalculation.UnitClassifications.Contains(UnitClassification.Worker) && c.UnitCalculation.Unit.Orders.Any(o => o.AbilityId == (uint)unitData.Ability));
                foreach (var proxy in MacroData.Proxies)
                {
                    if (ActiveUnitData.SelfUnits.Count(u => u.Value.Unit.UnitType == (uint)UnitTypes.PROTOSS_PYLON && Vector2.DistanceSquared(u.Value.Position, new Vector2(proxy.Value.Location.X, proxy.Value.Location.Y)) < proxy.Value.MaximumBuildingDistance * proxy.Value.MaximumBuildingDistance) + orderedBuildings < proxy.Value.DesiredPylons)
                    {
                        var command = BuildingBuilder.BuildBuilding(MacroData, UnitTypes.PROTOSS_PYLON, unitData, proxy.Value.Location, true, proxy.Value.MaximumBuildingDistance, MicroTaskData.MicroTasks[proxy.Key].UnitCommanders);
                        if (command != null)
                        {
                            commands.AddRange(command);
                            return(commands);
                        }
                        else
                        {
                            lastFailFrame = MacroData.Frame;
                        }
                    }
                }
            }

            return(commands);
        }
示例#2
0
        private List <Action> BuildSupply()
        {
            var commands = new List <Action>();

            if (SkipSupply)
            {
                SkipSupply = false;
                return(commands);
            }

            var begin = System.DateTime.UtcNow;

            if (MacroData.BuildPylon)
            {
                var unitData = SharkyUnitData.BuildingData[UnitTypes.PROTOSS_PYLON];
                var command  = BuildingBuilder.BuildBuilding(MacroData, UnitTypes.PROTOSS_PYLON, unitData, wallOffType: BuildOptions.WallOffType);
                if (command != null)
                {
                    commands.AddRange(command);
                    return(commands);
                }
            }

            if (MacroData.BuildSupplyDepot)
            {
                var unitData = SharkyUnitData.BuildingData[UnitTypes.TERRAN_SUPPLYDEPOT];
                var command  = BuildingBuilder.BuildBuilding(MacroData, UnitTypes.TERRAN_SUPPLYDEPOT, unitData, wallOffType: BuildOptions.WallOffType);
                if (command != null)
                {
                    commands.AddRange(command);
                    return(commands);
                }
            }

            if (MacroData.BuildOverlord)
            {
                MacroData.BuildUnits[UnitTypes.ZERG_OVERLORD] = true;
            }

            var endTime = (System.DateTime.UtcNow - begin).TotalMilliseconds;

            if (endTime > 1)
            {
                SkipSupply = true;
            }

            return(commands);
        }
示例#3
0
        public List <Action> BuildDefensiveBuildings()
        {
            var commands = new List <Action>();

            foreach (var unit in MacroData.BuildDefensiveBuildings)
            {
                if (unit.Value)
                {
                    var unitData = SharkyUnitData.BuildingData[unit.Key];
                    var command  = BuildingBuilder.BuildBuilding(MacroData, unit.Key, unitData, TargetingData.ForwardDefensePoint, wallOffType: BuildOptions.WallOffType);
                    if (command != null)
                    {
                        commands.AddRange(command);
                        return(commands);
                    }
                }
            }

            return(commands);
        }
示例#4
0
        public List <SC2APIProtocol.Action> BuildPylon(Point2D location, bool ignoreMineralProximity = false, float maxDistance = 50)
        {
            var unitData = SharkyUnitData.BuildingData[UnitTypes.PROTOSS_PYLON];

            return(BuildingBuilder.BuildBuilding(MacroData, UnitTypes.PROTOSS_PYLON, unitData, location, ignoreMineralProximity, maxDistance));
        }