public void StartBuilding() { isBuilding = true; if (buildingProgressInterface) { buildingProgressInterface.SetActive(true); } initialBuild.SetActive(true); placementProjection.SetActive(false); IBuildBehaviour bb = initialBuild.GetComponent <IBuildBehaviour>(); if (bb != null) { bb.StartBuilding(); } progress = 0; threats = 0; if (buildingProgressInterface) { buildingProgressInterface.SetActive(true); } if (buildingLifeInterface) { buildingLifeInterface.SetActive(false); } }
private void ProgressInitialBuild() { progress += multiplierTimer > 0 ? Time.deltaTime * multiplierDuration : Time.deltaTime * 1; currentLife = (int)(progress / timeToBuild * totalLife); if (buildingProgressBar) { buildingProgressBar.fillAmount = progress / timeToBuild; } if (progress >= timeToBuild) { IBuildBehaviour bb = initialBuild.GetComponent <IBuildBehaviour>(); if (bb != null) { bb.FinishedBuilding(); } if (buildingProgressInterface) { buildingProgressInterface.SetActive(false); } if (buildingLifeInterface) { buildingLifeInterface.SetActive(true); } if (buildingLifeBar) { buildingLifeBar.fillAmount = (float)currentLife / (float)totalLife; } isBuilding = false; } }