public static void RemoveBuffEx <T>(this IBuffManager <T> self, IEntity entity, T buff) where T : IBuffDataComponent { if (self.RemoveBuff(entity, buff)) { _buffPool.Recede(buff); } #if UNITY_EDITOR else { UnityEngine.Debug.LogWarning($"{entity} Remove {buff} Buff failure!"); } #endif }
public static void DestroyEntityEx(this IBuffManager <IBuffDataComponent> self, IEntity entity) { List <IBuffDataComponent> _buffs = new List <IBuffDataComponent>(); self.GetBuffs(entity, _buffs); for (var i = 0; i < _buffs.Count; i++) { _buffPool.Recede(_buffs[i]); } self.DestroyEntity(entity); }
public static IBuffDataComponent CreateAndAddBuff(this IBuffManager <IBuffDataComponent> self, Type buffType, IEntity entity, Action <IBuffDataComponent> buffSetting, params object[] args) { IBuffDataComponent buff = self.CreateBuff(buffType, args); if (buff == null) { return(null); } buffSetting?.Invoke(buff); self.AddBuff(entity, buff); return(buff); }
private bool _execute() { _buffManagerValue = GetInputValue(nameof(_buffManagerValue), _buffManagerValue); Target = GetInputValue(nameof(Target), Target);; var conditionType = Type.GetType(_conditionAQName); if (conditionType == null) { return(false); } _condition = (ACondition <IIcSkSEntity>) this.DynamicInputCreateInstance(conditionType, _buffManagerValue); return(_condition.Check(Target)); }
protected override Func <bool> GetOutValue() { _buffManagerValue = GetInputValue(nameof(_buffManagerValue), _buffManagerValue); Target = GetInputValue(nameof(Target), Target);; var conditionType = Type.GetType(_conditionAQName); if (conditionType == null) { return(null); } _condition = (ACondition)this.DynamicInputCreateInstance(conditionType, _buffManagerValue); return(_execute); }
private void Awake() { Manager = this; BuffManager = new BuffManager(); SkillManager = new SkillManager(); BuffManager .AddBuffSystem(new BuffTimeSystem(BuffManager)) .AddBuffSystem(new DamageReduceFixedSystem(BuffManager)) .AddBuffSystem(new DamageReducePercentageSystem(BuffManager)) .AddBuffSystem(new LifestealFixedSystem(BuffManager)) .AddBuffSystem(new LifestealPercentageSystem(BuffManager)) .AddBuffSystem(new DamageSystem(BuffManager)) .AddBuffSystem(new DeathSystem(BuffManager)); }
private void Awake() { Manager = this; var blackboard = UnityContext.GetSharedBlackboard(SharedBlackboardKey); BuffManager = new BuffManager(); SkillManager = new SkillManager(); blackboard.Set(BuffManagerKey, BuffManager); blackboard.Set(SkillManagerKey, SkillManager); BuffManager .AddBuffSystem(new BuffTimeSystem <IBuffDataComponent>(BuffManager)) .AddBuffSystem(new AttackSpeedPercentageSystem(BuffManager)) .AddBuffSystem(new DamageReduceFixedSystem(BuffManager)) .AddBuffSystem(new DamageReducePercentageSystem(BuffManager)) .AddBuffSystem(new LifestealFixedSystem(BuffManager)) .AddBuffSystem(new LifestealPercentageSystem(BuffManager)) .AddBuffSystem(new DamageSystem(BuffManager)) .AddBuffSystem(new DeathSystem(BuffManager)); }
public IcSkSEntityManager(IBuffManager <IIcSkSEntity> buffManager) { this.BuffManager = buffManager; _entitys = new FasterList <IIcSkSEntity>(); }
protected ACondition(IBuffManager <TEntity> buffManager) { this._buffManager = buffManager; }
public ManaCheck(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _buffs = new List <IMechanicBuff>(); }
public AttackSpeedPercentageSystem(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _buffs = new List <IMechanicBuff>(); }
protected ABuffDestroySystem(IBuffManager <T> buffManager) { BuffManager = buffManager; }
public static T CreateBuff <T>(this IBuffManager <IBuffDataComponent> self, params object[] args) where T : IBuffDataComponent { return((T)self.CreateBuff(typeof(T), args)); }
public LifestealPercentageSystem(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _damageReducePercentageBuffs = new List <IPercentageLifesteal>(); _hps = new List <IMechanicBuff>(); }
protected ACondition(IBuffManager <IBuffDataComponent> buffManager) { this._buffManager = buffManager; }
public void Init(IBuffManager <IBuffDataComponent> buffManager, IEntity entity) { BuffManager = buffManager; Link(entity); }
public DeathSystem(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _buffs = new List <IMechanicBuff>(); }
public DamageReducePercentageSystem(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _damageReducePercentageBuffs = new List <IDamageReducePercentageBuff>(); }
public ContinuousDamageSystem(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _continuousBuffs = new List <IContinuousDamageBuff>(); }
public LifestealFixedSystem(IBuffManager <IBuffDataComponent> buffManager) : base(buffManager) { _fixedLifesteals = new List <IFixedLifesteal>(); _mechanicBuffs = new List <IMechanicBuff>(); }
protected ABuffCreateSystem(IBuffManager <T> buffManager) { BuffManager = buffManager; }
public BuffTimeSystem(IBuffManager <T> buffManager) : base(buffManager) { _buffs = new List <T>(); }
public DeathSystem(IBuffManager buffManager) : base(buffManager) { }
public void Init(IBuffManager <IIcSkSEntity> entityManager, IIcSkSEntity icSkSEntity) { EntityManager = entityManager; Link(icSkSEntity); }