private void Construct(IBubbleCannon cannon, IUserInput input, IGridWrapper gridWrapper) { this.cannon = cannon; this.input = input; this.grid = gridWrapper; steps = new Vector3[3]; }
private void Construct(AimManager aimManager, IUserInput input, IBubbleCannon cannon) { this.aimManager = aimManager; this.input = input; this.cannon = cannon; }