示例#1
0
 public void PaintWorld(WorldLayer layer)
 {
     if (!Hud.Game.Me.IsInTown)
     {
         gBrush.DrawEllipse(Hud.Window.CursorX, Hud.Window.CursorY, 9, 9, 0);
         rBrush.DrawEllipse(Hud.Window.CursorX, Hud.Window.CursorY, 18, 18, 0);
         gBrush.DrawEllipse(Hud.Window.CursorX, Hud.Window.CursorY, 27, 27, 0);
     }
 }
示例#2
0
        private void ShowEssence()
        {
            //var monsterCount = Hud.Game.AliveMonsters.Where(monster => monster.NormalizedXyDistanceToMe < 30 && monster.SummonerAcdDynamicId == 0).Count();

            //var layout = SimulacrumRemainFont.GetTextLayout(string.Format("{0:N0}", Hud.Game.Me.Stats.ResourceCurEssence));
            //SimulacrumRemainFont.DrawText(layout, HudWidth * 0.5f - (layout.Metrics.Width * 0.5f), HudHeight * (MonsterInBoneRangeYPos + 0.015f));
            //_boneArmorSkill.
            //Hud.Game.Me.Stats.ResourceCurEssence
            var labelWidth = map(CurEssence, 0, MaxEssence, 1, 100);
            var color      = (int)map(CurEssence, 0, MaxEssence, 0, 255);

            _essenceBrush = Hud.Render.CreateBrush(245, 255 - (int)(color * 0.8f), color, 0, 0);
            _essenceBrush.DrawRectangle(HudWidth * 0.5f - labelWidth * 0.5f, HudHeight * 0.485f, labelWidth, EssenceLabelHeight);
            _essenceBrush.DrawEllipse(HudWidth * 0.5f - labelWidth * 0.5f, HudHeight * 0.485f + EssenceLabelHeight / 2, EssenceLabelHeight / 2, EssenceLabelHeight / 2);
            _essenceBrush.DrawEllipse(HudWidth * 0.5f + labelWidth * 0.5f, HudHeight * 0.485f + EssenceLabelHeight / 2, EssenceLabelHeight / 2, EssenceLabelHeight / 2);
        }
示例#3
0
 public void Paint(float x, float y, float radius, IBrush brush, IBrush shadowBrush)
 {
     if (shadowBrush != null)
     {
         shadowBrush.StrokeWidth = brush.StrokeWidth + 1;
         shadowBrush.DrawEllipse(x, y, radius, radius);
     }
     brush.DrawEllipse(x, y, radius, radius);
 }