private void StartUpAlwaysOnBranch() { _myGOUIBranch.ThisBranchesGameObject.SetActive(true); StartBranch?.Invoke(this); if (AlwaysOnIsActive) { PointerOver = true; _myGOUIBranch.DontSetBranchAsActive(); _myGOUIBranch.MoveToThisBranch(); PointerOver = false; } }
private void TurnOnTab() { if (!_hasATabBranch) { return; } _tabBranch.DontSetBranchAsActive(); _tabBranch.MoveToThisBranch(); }