示例#1
0
    private void OnTriggerEnter(Collider other)
    {
        IBonusGetter bonusGetter = other.GetComponent <IBonusGetter>();

        if (bonusGetter != null)
        {
            ApplyBonus(bonusGetter);
            Destroy(gameObject);
        }
    }
示例#2
0
 protected override void ApplyBonus(IBonusGetter bonusGetter)
 {
     bonusGetter.RestoreHealth(_hp);
 }
示例#3
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 protected override void ApplyBonus(IBonusGetter bonusGetter)
 {
     bonusGetter.ChangeWeapon(_weapon);
 }
示例#4
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 protected abstract void ApplyBonus(IBonusGetter bonusGetter);