public MainWindowViewModel(IBoardViewModel boardViewModel, IReplayService replayService, ILastPlayedReplayService lastPlayedReplayService) { BoardViewModel = boardViewModel; this.replayService = replayService; this.lastPlayedReplayService = lastPlayedReplayService; ProgressFilePath = lastPlayedReplayService.GetLastReplay(); replayService.NewBoardStateAvailable += OnNewBoardStateAvailable; LoadGame = new Command(DoLoadGame); BrowseFile = new Command(DoBrowseFile); NextMove = new Command(DoNextMove, () => IsReplayLoaded && MoveIndex < MaxMoveIndex, new PropertyChangedCommandUpdater(this, nameof(IsReplayLoaded), nameof(MoveIndex), nameof(MaxMoveIndex))); PreviousMove = new Command(DoPreviousMove, () => IsReplayLoaded && MoveIndex > 0, new PropertyChangedCommandUpdater(this, nameof(IsReplayLoaded), nameof(MoveIndex))); ShowAboutHelp = new Command(DoShowAboutHelp); ProgressRows = new ObservableCollection <ProgressRow>(); }
public MainWindowViewModel(IReadOnlyList <IPlayerViewModel> playerViewModels, IBoardViewModel boardViewModel, IBoard board, Action <string> showWinnerDialog) { _playerViewModels = playerViewModels; _boardViewModel = boardViewModel; _board = board; _showWinnerDialog = showWinnerDialog; }
public CommandsViewModel(ActionManager actionManager, IContext<Player> selectedPlayer, IBoardViewModel boardViewModel, Notifier notifier) { if (actionManager == null) throw new ArgumentNullException(); this.actionManager = actionManager; this.selectedPlayer = selectedPlayer; this.boardViewModel = boardViewModel; notifier.SubscribeToViewModel(this); }
public OverlayBoardViewModel(IBoardViewModel boardViewModel, IDispatcherTimer dispatcherTimer) { _dispatcherTimer = dispatcherTimer; _boardViewModel = boardViewModel; _dispatcherTimer.Tick += (s, e) => { _dispatcherTimer.Stop(); BoardViewModel.Visible = false; }; }
public FigurePresenter(IBoardViewModel boardViewModel, IFigureController figureController, IFigureViewModel figureViewModel, IFigureViewFactory figureViewFactory) { BoardViewModel = boardViewModel.CheckNull(); FigureController = figureController.CheckNull(); FigureViewModel = figureViewModel.CheckNull(); FigureViewFactory = figureViewFactory.CheckNull(); }
public GamePresenter(IBoardView boardView, IGameMaster gameMaster, IBoardModel boardModel, IBoardViewModel boardViewModel) { BoardView = boardView.CheckNull(); GameMaster = gameMaster.CheckNull(); BoardModel = boardModel.CheckNull(); BoardViewModel = boardViewModel.CheckNull(); }
public MainViewModel( IBoardViewModel boardViewModel, IScoreViewModel scoreViewModel) { BoardViewModel = boardViewModel; ScoreViewModel = scoreViewModel; RestartCommand = new DelegateCommand(Load); PlayAgainCommand = new DelegateCommand(OnPlayAgainExecute); }
public MainWindowViewModelSampleData() { var spielerViewModels = new List <IPlayerViewModel> { new PlayerViewModelSampleData("Player A", new Color(128, 0, 0)), new PlayerViewModelSampleData("Player B", new Color(0, 0, 128)) { HasTurn = false } }; _playerViewModels = spielerViewModels; _boardViewModel = new BoardViewModelSampleData(); }
public MovesViewModel(IViewManager viewManager, IBoardViewModel board) { _viewManager = viewManager; _board = board; NewGameCommand = new NotifyCommand(NewGameCommandHandler); //var newGame = new NewGameViewModel(new PlayerViewModelFactory()); //newGame.Initialize(); //newGame.GiveDefaultFigureSetCommand.Execute(); //Player1 = newGame.Player1; //Player2 = newGame.Player2; // ActivePlayer = Player1; }
public AnchorViewModel(Node node, IEnumerable<NodeDiseaseCounter> diseaseCounters, IBoardViewModel boardViewModel, Notifier notifier) { this.node = node; this.nodeDiseaseCounters = diseaseCounters; this.boardViewModel = boardViewModel; foreach (NodeDiseaseCounter ndc in diseaseCounters) { ndc.Infected += Ndc_Infected; ndc.Treated += Ndc_Treated; } notifier.SubscribeToViewModel(this); opacityTimer = new DispatcherTimer(DispatcherPriority.Render) { Interval = TimeSpan.FromMilliseconds(1) }; opacityTimer.Tick += opacityTimer_Tick; GetAlertColors(); }
public InfectionViewModel(InfectionManager infectionManager, IEnumerable<NodeDiseaseCounter> nodeCounters, IBoardViewModel boardViewModel, Notifier notifier) { this.boardViewModel = boardViewModel; this.infectionManager = infectionManager; notifier.SubscribeToViewModel(this); foreach (NodeDiseaseCounter ndc in nodeCounters) { ndc.Infected += Ndc_Infected; } timer = new DispatcherTimer(); timer.Interval = TimeSpan.FromSeconds(2); timer.Tick += Timer_Tick; animationTimer = new DispatcherTimer(); animationTimer.Interval = TimeSpan.FromMilliseconds(1); animationTimer.Tick += TranslateTimer_Tick; }
void CreateBoardAndPlayerRows() { PlayerRows = new ObservableCollection <IHandHistoryRow>(); _board = new BoardViewModel(); }
public MainWindowViewModel(IBoardViewModel boardViewModel, IBoardPlacementViewModel boardPlacementViewModel, ILanguageSelectionViewModel languageSelectionViewModel, IGameService gameService, IApplicationSettingsRepository applicationSettingsRepository, IProgressFileVerifierFactory progressFileVerifierFactory, bool disableClosingDialog) { CultureManager.CultureChanged += RefreshCaptions; this.gameService = gameService; this.applicationSettingsRepository = applicationSettingsRepository; this.progressFileVerifierFactory = progressFileVerifierFactory; this.disableClosingDialog = disableClosingDialog; LanguageSelectionViewModel = languageSelectionViewModel; BoardPlacementViewModel = boardPlacementViewModel; BoardViewModel = boardViewModel; DebugMessages = new ObservableCollection <string>(); GameProgress = new ObservableCollection <string>(); gameService.NewBoardStateAvailable += OnNewBoardStateAvailable; gameService.WinnerAvailable += OnWinnerAvailable; gameService.NewDebugMsgAvailable += OnNewDebugMsgAvailable; IsAutoScrollDebugMsgActive = true; IsAutoScrollProgressActive = true; PreventWindowClosingToAskUser = !disableClosingDialog; TopPlayerName = "- - - - -"; MovesLeft = "--"; BrowseDll = new Command(DoBrowseDll, () => GameStatus != GameStatus.Active, new PropertyChangedCommandUpdater(this, nameof(GameStatus))); Start = new Command(async() => await DoStart(), () => GameStatus != GameStatus.Active && !string.IsNullOrWhiteSpace(DllPathInput), new PropertyChangedCommandUpdater(this, nameof(GameStatus), nameof(DllPathInput))); StartWithProgress = new ParameterrizedCommand <string>(async filePath => await DoStartWithProgress(filePath), _ => GameStatus != GameStatus.Active && !string.IsNullOrWhiteSpace(DllPathInput), new PropertyChangedCommandUpdater(this, nameof(GameStatus), nameof(DllPathInput))); Capitulate = new Command(DoCapitulate, IsMoveApplyable, new PropertyChangedCommandUpdater(this, nameof(GameStatus))); ShowAboutHelp = new Command(DoShowAboutHelp); DumpDebugToFile = new Command(DoDumpDebugToFile); DumpProgressToFile = new Command(DoDumpProgressToFile); CloseWindow = new Command(DoCloseWindow); GameStatus = GameStatus.Unloaded; DllPathInput = applicationSettingsRepository.LastUsedBotPath; IsDebugSectionExpanded = applicationSettingsRepository.IsDebugSectionExpanded; IsProgressSectionExpanded = applicationSettingsRepository.IsProgressSecionExpanded; botCountDownTimer = new Timer(BotCountDownTimerOnTick, null, Timeout.Infinite, Timeout.Infinite); StopTimer(); }
public MainViewViewModel(List <IPlayerViewModel> Players) { _playerViewModels = Players; _playBoard = new BoardViewModel(new Board(_playerViewModels[0].Player, _playerViewModels[1].Player)); }
public PawnViewModel(IBoardViewModel boardViewModel, IContext<Player> selectedPlayer) { this.boardViewModel = boardViewModel; this.selectedPlayer = selectedPlayer; this.selectedPlayer.ContextChanged += SelectedPlayer_ContextChanged; }
public MainWindowViewModel(IReadOnlyList <IPlayerViewModel> playerViewModels, IBoardViewModel boardViewModel, IBoard board) { _playerViewModels = playerViewModels; _boardViewModel = boardViewModel; _board = board; }