public PlayerStat(IBoardSize boardSize, IDifficulty difficulty) { BoardSize = boardSize.Name; Difficulty = difficulty.Name; UID = generateID(); Time.Start(); }
public void TestCreateRectangle() { IBoardSize bs = BoardSizeFactory.CreateRectangleBoard(); Assert.AreEqual(8, bs.Height); Assert.AreEqual(10, bs.Width); }
public void TestCreateLarge() { IBoardSize bs = BoardSizeFactory.CreateLargeBoard(); Assert.AreEqual(12, bs.Height); Assert.AreEqual(12, bs.Width); }
public void TestCreateBig() { IBoardSize bs = BoardSizeFactory.CreateBigBoard(); Assert.AreEqual(10, bs.Height); Assert.AreEqual(10, bs.Width); }
public void TestCreateStandard() { IBoardSize bs = BoardSizeFactory.CreateStandardBoard(); Assert.AreEqual(8, bs.Height); Assert.AreEqual(8, bs.Width); }
public MinesweeperGame(IBoardSize size, IDifficulty difficulty) : base(size, difficulty) { }
private void LargeRadioButton_CheckedChanged(object sender, EventArgs e) { BoardSize = new LargeBoard(); }
private void MedRadioButton_CheckedChanged(object sender, EventArgs e) { BoardSize = new MedBoard(); }
private void SmallRadioButton_CheckedChanged(object sender, EventArgs e) { BoardSize = new SmallBoard(); }
public GameBoard(IBoardSize size, IDifficulty difficulty) { BoardSize = size; Difficulty = difficulty; }