public ShogiGame(IBoardRender boardRender, IBoardPlayer blackPlayer, IBoardPlayer whitePlayer, IBoard board) { _boardRender = boardRender; _blackPlayer = blackPlayer; _whitePlayer = whitePlayer; _board = board; }
public ShogiGameShould() { _boardRenderMock = Substitute.For <IBoardRender>(); _boardMock = Substitute.For <IBoard>(); }
public BitboardShogiGame(IBoard board, IBoardRender render) { _board = board; _render = render; _boardState = new BitboardState(); }