public BlockPreviewRenderController(IBlockPreviewRenderView renderView, IBlockSpawnController spawnController, IBlockViewBuilder blockViewBuilder) { _renderView = renderView; _spawnController = spawnController; _blockViewBuilder = blockViewBuilder; _spawnController.OnNextBlockChange += RedrawBlockView; }
public BlockDrawingController(IBlockModelStorage blockModelStorage, IBlockViewBuilder blockViewBuilder, ILevelViewTransform viewTransform, IBlockViewRotationAnimator rotationAnimator, IBlockViewMovementAnimator movementAnimator) { _blockModelStorage = blockModelStorage; _blockViewBuilder = blockViewBuilder; _viewTransform = viewTransform; _rotationAnimator = rotationAnimator; _movementAnimator = movementAnimator; _blockToView = new Dictionary <IBlockModel, IBlockView>(); _blockModelStorage.OnBlockAdded += OnBlockAdded; _blockModelStorage.OnBlockRemoved += OnBlockRemoved; }
public BlockGhostController(IBlockViewBuilder blockViewBuilder, ILevelViewTransform levelViewTransform, ILevelPhysicsController levelPhysics, IBlockModelStorage blockModelStorage, Material ghostMaterial, IBlockViewRotationAnimator rotationAnimator, IBlockViewMovementAnimator movementAnimator) { _blockViewBuilder = blockViewBuilder; _levelViewTransform = levelViewTransform; _levelPhysics = levelPhysics; _blockModelStorage = blockModelStorage; _ghostMaterial = ghostMaterial; _rotationAnimator = rotationAnimator; _movementAnimator = movementAnimator; _blockModelStorage.OnBlockAdded += OnBlockAdded; _blockModelStorage.OnBlockRemoved += OnBlockRemoved; }