private static void DoSaveWidePlatformDependent(IAsyncContext context, IBitmapDataInternal bitmapData, Rectangle rect, BinaryWriter writer)
        {
            PixelFormat pixelFormat = bitmapData.PixelFormat;
            int         byteLength  = pixelFormat.ToBitsPerPixel() >> 3;

            // using a temp 1x1 managed bitmap data for the conversion
            using IBitmapDataInternal tempData = CreateManagedBitmapData(new Size(1, 1), pixelFormat, bitmapData.BackColor, bitmapData.AlphaThreshold);
            IBitmapDataRowInternal tempRow = tempData.DoGetRow(0);
            IBitmapDataRowInternal row     = bitmapData.DoGetRow(rect.Top);

            for (int y = 0; y < rect.Height; y++)
            {
                if (context.IsCancellationRequested)
                {
                    return;
                }

                for (int x = rect.Left; x < rect.Right; x++)
                {
                    tempRow.DoSetColor32(0, row.DoGetColor32(x));
                    for (int i = 0; i < byteLength; i++)
                    {
                        writer.Write(tempRow.DoReadRaw <byte>(i));
                    }
                }

                row.MoveNextRow();
                context.Progress?.Increment();
            }
        }
示例#2
0
        private void PerformCopyDirectPremultiplied()
        {
            // Sequential processing
            if (SourceRectangle.Width < parallelThreshold)
            {
                context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                IBitmapDataRowInternal rowSrc = Source.DoGetRow(SourceRectangle.Y);
                IBitmapDataRowInternal rowDst = Target.DoGetRow(TargetRectangle.Y);
                for (int y = 0; y < SourceRectangle.Height; y++)
                {
                    if (context.IsCancellationRequested)
                    {
                        return;
                    }
                    for (int x = 0; x < SourceRectangle.Width; x++)
                    {
                        rowDst.DoSetColor32Premultiplied(x + TargetRectangle.X, rowSrc.DoGetColor32Premultiplied(x + SourceRectangle.X));
                    }
                    rowSrc.MoveNextRow();
                    rowDst.MoveNextRow();
                    context.Progress?.Increment();
                }

                return;
            }

            // Parallel processing
            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, y =>
            {
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int offsetSrc = sourceLocation.X;
                int offsetDst = targetLocation.X;
                int width     = sourceWidth;
                for (int x = 0; x < width; x++)
                {
                    rowDst.DoSetColor32Premultiplied(x + offsetDst, rowSrc.DoGetColor32Premultiplied(x + offsetSrc));
                }
            });
        }
示例#3
0
        public override IBitmapDataRowInternal DoGetRow(int y)
        {
            // If the same row is accessed repeatedly we return the cached last row. This is only needed because Index is mutable.
            IBitmapDataRowInternal result = lastRow;

            if (result?.Index == y)
            {
                return(result);
            }

            // Otherwise, we create and cache the result.
            return(lastRow = new Row
            {
                BitmapData = this,
                Color = color,
                Index = y,
            });
        }
示例#4
0
        public override IBitmapDataRowInternal DoGetRow(int y)
        {
            // If the same row is accessed repeatedly we return the cached last row.
            IBitmapDataRowInternal result = lastRow;

            if (result?.Index == y)
            {
                return(result);
            }

            // Otherwise, we create and cache the result.
            return(lastRow = bitmapDataType switch
            {
                BitmapDataType.Internal => new ClippedRowInternal(this, y),
                BitmapDataType.ReadWrite => new ClippedRowReadWrite(this, y),
                BitmapDataType.Readable => new ClippedRowReadable(this, y),
                BitmapDataType.Writable => new ClippedRowWritable(this, y),
                _ => throw new InvalidOperationException(Res.InternalError($"Unexpected row access on type: {BitmapData.GetType()}")),
            });
        private static void DoSaveRawLongs(IAsyncContext context, IBitmapDataInternal bitmapData, Rectangle rect, BinaryWriter writer)
        {
            IBitmapDataRowInternal row = bitmapData.DoGetRow(rect.Top);

            for (int y = 0; y < rect.Height; y++)
            {
                if (context.IsCancellationRequested)
                {
                    return;
                }

                for (int x = rect.Left; x < rect.Right; x++)
                {
                    writer.Write(row.DoReadRaw <long>(x));
                }

                row.MoveNextRow();
                context.Progress?.Increment();
            }
        }
 public void ReplaceColorTest()
 {
     using var bmp = Icons.Shield.ExtractBitmap(new Size(128, 128), true).Resize(new Size(256, 256));
     new PerformanceTest {
         Iterations = 100, CpuAffinity = null
     }
     .AddCase(() =>
     {
         using var result = bmp.CloneBitmap();
         result.MakeTransparent(Color.Black);
     }, "Bitmap.MakeTransparent")
     .AddCase(() =>
     {
         using var result = bmp.CloneBitmap();
         result.ReplaceColor(Color.Black, Color.Transparent);
     }, "BitmapExtensions.ReplaceColor")
     .AddCase(() =>
     {
         using var result = bmp.CloneBitmap();
         using (IBitmapDataInternal bitmapData = BitmapDataFactory.CreateBitmapData(result, ImageLockMode.ReadWrite))
         {
             Color32 from = new Color32(Color.Black);
             Color32 to   = new Color32(Color.Transparent);
             IBitmapDataRowInternal row = bitmapData.DoGetRow(0);
             do
             {
                 for (int x = 0; x < bitmapData.Width; x++)
                 {
                     if (row[x] != from)
                     {
                         continue;
                     }
                     row[x] = to;
                 }
             } while (row.MoveNextRow());
         }
     }, "Sequential processing")
     .DoTest()
     .DumpResults(Console.Out);
 }
示例#7
0
        internal void PerformCopyWithQuantizer(IQuantizingSession quantizingSession, bool skipTransparent)
        {
            // Sequential processing
            if (SourceRectangle.Width < parallelThreshold >> quantizingScale)
            {
                context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                IBitmapDataRowInternal rowSrc = Source.DoGetRow(SourceRectangle.Y);
                IBitmapDataRowInternal rowDst = Target.DoGetRow(TargetRectangle.Y);
                byte alphaThreshold           = quantizingSession.AlphaThreshold;
                for (int y = 0; y < SourceRectangle.Height; y++)
                {
                    if (context.IsCancellationRequested)
                    {
                        return;
                    }
                    for (int x = 0; x < SourceRectangle.Width; x++)
                    {
                        Color32 colorSrc = rowSrc.DoGetColor32(x + SourceRectangle.X);
                        if (skipTransparent && colorSrc.A < alphaThreshold)
                        {
                            continue;
                        }

                        rowDst.DoSetColor32(x + TargetRectangle.X, quantizingSession.GetQuantizedColor(colorSrc));
                    }

                    rowSrc.MoveNextRow();
                    rowDst.MoveNextRow();
                    context.Progress?.Increment();
                }

                return;
            }

            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, y =>
            {
                IQuantizingSession session    = quantizingSession;
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int offsetSrc       = sourceLocation.X;
                int offsetDst       = targetLocation.X;
                int width           = sourceWidth;
                byte alphaThreshold = session.AlphaThreshold;
                bool skip           = skipTransparent;
                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);
                    if (skip && colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(x + offsetDst, session.GetQuantizedColor(colorSrc));
                }
            });
        }
示例#8
0
        private void PerformDrawWithDithering(IQuantizingSession quantizingSession, IDitheringSession ditheringSession)
        {
            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            // Sequential processing
            if (ditheringSession.IsSequential || SourceRectangle.Width < parallelThreshold >> ditheringScale)
            {
                context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                for (int y = 0; y < SourceRectangle.Height; y++)
                {
                    if (context.IsCancellationRequested)
                    {
                        return;
                    }
                    ProcessRow(y);
                    context.Progress?.Increment();
                }

                return;
            }

            // Parallel processing
            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, ProcessRow);

            #region Local Methods

            void ProcessRow(int y)
            {
                IDitheringSession      session = ditheringSession;
                IBitmapDataRowInternal rowSrc  = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst  = target.DoGetRow(targetLocation.Y + y);
                int  offsetSrc      = sourceLocation.X;
                int  offsetDst      = targetLocation.X;
                byte alphaThreshold = quantizingSession.AlphaThreshold;
                int  width          = sourceWidth;

                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);

                    // fully solid source: overwrite
                    if (colorSrc.A == Byte.MaxValue)
                    {
                        rowDst.DoSetColor32(x + offsetDst, session.GetDitheredColor(colorSrc, x, y));
                        continue;
                    }

                    // fully transparent source: skip
                    if (colorSrc.A == 0)
                    {
                        continue;
                    }

                    // source here has a partial transparency: we need to read the target color
                    int     pos      = x + offsetDst;
                    Color32 colorDst = rowDst.DoGetColor32(pos);

                    // non-transparent target: blending
                    if (colorDst.A != 0)
                    {
                        colorSrc = colorDst.A == Byte.MaxValue
                                   // target pixel is fully solid: simple blending
                            ? colorSrc.BlendWithBackground(colorDst)
                                   // both source and target pixels are partially transparent: complex blending
                            : colorSrc.BlendWith(colorDst);
                    }

                    // overwriting target color only if blended color has high enough alpha
                    if (colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(pos, session.GetDitheredColor(colorSrc, x, y));
                }
            }

            #endregion
        }
示例#9
0
        internal void PerformDrawDirect()
        {
            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            // Sequential processing
            if (SourceRectangle.Width < parallelThreshold)
            {
                if (Target.IsFastPremultiplied())
                {
                    context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                    for (int y = 0; y < SourceRectangle.Height; y++)
                    {
                        if (context.IsCancellationRequested)
                        {
                            return;
                        }
                        ProcessRowPremultiplied(y);
                        context.Progress?.Increment();
                    }
                }
                else
                {
                    context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                    for (int y = 0; y < SourceRectangle.Height; y++)
                    {
                        if (context.IsCancellationRequested)
                        {
                            return;
                        }
                        ProcessRowStraight(y);
                        context.Progress?.Increment();
                    }
                }

                return;
            }

            // Parallel processing
            Action <int> processRow = Target.IsFastPremultiplied()
                ? ProcessRowPremultiplied
                : (Action <int>)ProcessRowStraight;

            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, processRow);

            #region Local Methods

            void ProcessRowStraight(int y)
            {
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int  offsetSrc      = sourceLocation.X;
                int  offsetDst      = targetLocation.X;
                byte alphaThreshold = target.AlphaThreshold;
                int  width          = sourceWidth;

                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);

                    // fully solid source: overwrite
                    if (colorSrc.A == Byte.MaxValue)
                    {
                        rowDst.DoSetColor32(x + offsetDst, colorSrc);
                        continue;
                    }

                    // fully transparent source: skip
                    if (colorSrc.A == 0)
                    {
                        continue;
                    }

                    // source here has a partial transparency: we need to read the target color
                    int     pos      = x + offsetDst;
                    Color32 colorDst = rowDst.DoGetColor32(pos);

                    // non-transparent target: blending
                    if (colorDst.A != 0)
                    {
                        colorSrc = colorDst.A == Byte.MaxValue
                                   // target pixel is fully solid: simple blending
                            ? colorSrc.BlendWithBackground(colorDst)
                                   // both source and target pixels are partially transparent: complex blending
                            : colorSrc.BlendWith(colorDst);
                    }

                    // overwriting target color only if blended color has high enough alpha
                    if (colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(pos, colorSrc);
                }
            }

            void ProcessRowPremultiplied(int y)
            {
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int offsetSrc = sourceLocation.X;
                int offsetDst = targetLocation.X;
                int width     = sourceWidth;

                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32Premultiplied(x + offsetSrc);

                    // fully solid source: overwrite
                    if (colorSrc.A == Byte.MaxValue)
                    {
                        rowDst.DoSetColor32Premultiplied(x + offsetDst, colorSrc);
                        continue;
                    }

                    // fully transparent source: skip
                    if (colorSrc.A == 0)
                    {
                        continue;
                    }

                    // source here has a partial transparency: we need to read the target color
                    int     pos      = x + offsetDst;
                    Color32 colorDst = rowDst.DoGetColor32Premultiplied(pos);

                    // non-transparent target: blending
                    if (colorDst.A != 0)
                    {
                        colorSrc = colorSrc.BlendWithPremultiplied(colorDst);
                    }

                    rowDst.DoSetColor32Premultiplied(pos, colorSrc);
                }
            }

            #endregion
        }
示例#10
0
        internal void PerformCopyWithDithering(IQuantizingSession quantizingSession, IDitheringSession ditheringSession, bool skipTransparent)
        {
            // Sequential processing
            if (ditheringSession.IsSequential || SourceRectangle.Width < parallelThreshold >> ditheringScale)
            {
                context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                IBitmapDataRowInternal rowSrc = Source.DoGetRow(SourceRectangle.Y);
                IBitmapDataRowInternal rowDst = Target.DoGetRow(TargetRectangle.Y);
                byte alphaThreshold           = quantizingSession.AlphaThreshold;
                for (int y = 0; y < SourceRectangle.Height; y++)
                {
                    if (context.IsCancellationRequested)
                    {
                        return;
                    }

                    // we can pass x, y to the dithering session because if there is an offset it was initialized by a properly clipped rectangle
                    for (int x = 0; x < SourceRectangle.Width; x++)
                    {
                        Color32 colorSrc = rowSrc.DoGetColor32(x + SourceRectangle.X);
                        if (skipTransparent && colorSrc.A < alphaThreshold)
                        {
                            continue;
                        }

                        rowDst.DoSetColor32(x + TargetRectangle.X, ditheringSession.GetDitheredColor(colorSrc, x, y));
                    }

                    rowSrc.MoveNextRow();
                    rowDst.MoveNextRow();
                    context.Progress?.Increment();
                }

                return;
            }

            // Parallel processing
            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, y =>
            {
                IDitheringSession session     = ditheringSession;
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int offsetSrc       = sourceLocation.X;
                int offsetDst       = targetLocation.X;
                int width           = sourceWidth;
                byte alphaThreshold = quantizingSession.AlphaThreshold;
                bool skip           = skipTransparent;

                // we can pass x, y to the dithering session because if there is an offset it was initialized by a properly clipped rectangle
                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);
                    if (skip && colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(x + offsetDst, session.GetDitheredColor(colorSrc, x, y));
                }
            });
        }
        private static IReadWriteBitmapData?DoLoadBitmapData(IAsyncContext context, Stream stream)
        {
            context.Progress?.New(DrawingOperation.Loading, 1000);
            var reader = new BinaryReader(stream);

            if (reader.ReadInt32() != magicNumber)
            {
                throw new ArgumentException(Res.ImagingNotBitmapDataStream, nameof(stream));
            }
            var     size           = new Size(reader.ReadInt32(), reader.ReadInt32());
            var     pixelFormat    = (PixelFormat)reader.ReadInt32();
            Color32 backColor      = Color32.FromArgb(reader.ReadInt32());
            byte    alphaThreshold = reader.ReadByte();

            Palette?palette       = null;
            int     paletteLength = reader.ReadInt32();

            if (paletteLength > 0)
            {
                var entries = new Color32[paletteLength];
                for (int i = 0; i < paletteLength; i++)
                {
                    entries[i] = Color32.FromArgb(reader.ReadInt32());
                }
                palette = new Palette(entries, backColor, alphaThreshold);
            }

            context.Progress?.SetProgressValue((int)(stream.Position * 1000 / stream.Length));
            if (context.IsCancellationRequested)
            {
                return(null);
            }

            IBitmapDataInternal result = CreateManagedBitmapData(size, pixelFormat, backColor, alphaThreshold, palette);
            int  bpp      = pixelFormat.ToBitsPerPixel();
            bool canceled = false;

            try
            {
                IBitmapDataRowInternal row = result.DoGetRow(0);
                for (int y = 0; y < result.Height; y++)
                {
                    if (canceled = context.IsCancellationRequested)
                    {
                        return(null);
                    }

                    switch (bpp)
                    {
                    case 32:
                        for (int x = 0; x < result.Width; x++)
                        {
                            row.DoWriteRaw(x, reader.ReadInt32());
                        }
                        break;

                    case 16:
                        for (int x = 0; x < result.Width; x++)
                        {
                            row.DoWriteRaw(x, reader.ReadInt16());
                        }
                        break;

                    case 64:
                        for (int x = 0; x < result.Width; x++)
                        {
                            row.DoWriteRaw(x, reader.ReadInt64());
                        }
                        break;

                    default:
                        for (int x = 0; x < result.RowSize; x++)
                        {
                            row.DoWriteRaw(x, reader.ReadByte());
                        }
                        break;
                    }

                    row.MoveNextRow();
                    context.Progress?.SetProgressValue((int)(stream.Position * 1000 / stream.Length));
                }

                return((canceled = context.IsCancellationRequested) ? null : result);
            }
            finally
            {
                if (canceled)
                {
                    result.Dispose();
                }
            }
        }