object Contravariant.IBinaryAdapter <UnityEngine.Object> .Deserialize(IBinaryDeserializationContext context) { #if UNITY_EDITOR context.Reader->ReadNext(out string value); if (UnityEditor.GlobalObjectId.TryParse(value, out var id)) { return(UnityEditor.GlobalObjectId.GlobalObjectIdentifierToObjectSlow(id)); } #endif return(null); }
object Adapters.Contravariant.IBinaryAdapter <Dog> .Deserialize(IBinaryDeserializationContext context) { return(null); }
public object Deserialize(IBinaryDeserializationContext context) { return(null); }