/// <summary> /// Adds a trigger to the questpart for details about parameters look at documentation of used triggertype /// </summary> /// <param name="trigger"></param> public void AddTrigger(IBehaviourTrigger trigger) { if (triggers == null) { triggers = new List <IBehaviourTrigger>(); } triggers.Add(trigger); trigger.Register(); }
/// <summary> /// Adds a trigger to the questpart for details about parameters look at documentation of used triggertype /// </summary> /// <param name="triggerType">triggertype</param> /// <param name="keyword">keyword (K), meaning depends on triggertype</param> /// <param name="var">variable (I), meaning depends on triggertype</param> public void AddTrigger(eTriggerType triggerType, Object keyword, Object var) { IBehaviourTrigger trigger = null; Type type = BehaviourMgr.GetTypeForTriggerType(triggerType); if (type != null) { trigger = (IBehaviourTrigger)Activator.CreateInstance(type, new object[] { this.NPC, NotifyHandler, keyword, var }); AddTrigger(trigger); } else { if (log.IsErrorEnabled) { log.Error("No registered trigger found for TriggerType " + triggerType); } } }
/// <summary> /// Adds a trigger to the questpart for details about parameters look at documentation of used triggertype /// </summary> /// <param name="trigger"></param> public void AddTrigger(IBehaviourTrigger trigger) { if (triggers == null) triggers = new List<IBehaviourTrigger>(); triggers.Add(trigger); trigger.Register(); }