示例#1
0
 protected override void Act(float _deltaTime)
 {
     if (_isActive && !_isDead)
     {
         if (_currentBehavior != null)
         {
             _currentBehavior.Act(_deltaTime);
             if (_currentAction != null)
             {
                 _currentAction.Act(_deltaTime);
             }
         }
         else
         {
             base.Act(_deltaTime);
         }
     }
 }