public BEConnectedWatcher(IBattlEyeServerFactory battlEyeServerFactory, BattlEyeLoginCredentials credentials) { _battlEyeServerFactory = battlEyeServerFactory; _credentials = credentials; _timer = new Timer(_timer_Elapsed, null, 5000, 10000); Init(); }
public BEServer(string host, int port, string password, IBattlEyeServerFactory battlEyeServerFactory) { _host = host; _port = port; _password = password; _battlEyeServerFactory = battlEyeServerFactory; InitClients(); }
public BEConnectedWatcher(IBattlEyeServerFactory battlEyeServerFactory, BattlEyeLoginCredentials credentials) { _battlEyeServerFactory = battlEyeServerFactory; _credentials = credentials; _timer = new Timer(_timer_Elapsed, null, TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10)); _keepAliveTimer = new Timer(_timer_KeepAlive, null, TimeSpan.FromMinutes(2), TimeSpan.FromMinutes(2)); _battlEyeServer = Init(_credentials); }
public VirtualServerWindow(IBattlEyeServerFactory factory) { InitializeComponent(); _server = factory.Create(new BattlEyeLoginCredentials()) as VirtualServer; if (_server != null) { _server.CommandRecieved += _server_CommandRecieved; _server.PureCommandRecieved += _server_PureCommandRecieved; } }