示例#1
0
        public static game_err_code check_target_type(IBaseUnit caster, IBaseUnit tar_sprite, int aff, map_pk_setting_type map_pk_seting)
        {
            IMapUnit pl = caster.get_pack_data();
            IMapUnit tar_pl = tar_sprite.get_pack_data();
            if (pl.iid != tar_pl.iid)
            {
                // 作用于其他角色          
                if ((aff & (int)skill_aff_type.SAT_ENERMY) != (int)skill_aff_type.SAT_ENERMY)
                {
                    if (caster.can_atk(tar_sprite))
                        return game_err_code.SKIL_INVALIDE_TAREGET;//敌人

                    // 根据aff判断盟友关系从而确定是否受此状态影响
                    var isaily = caster.isaily(tar_sprite);
                    if (isaily)
                    {
                        if ((aff & (int)skill_aff_type.SAT_ALLY) != (int)skill_aff_type.SAT_ALLY)
                            return game_err_code.SKIL_INVALIDE_TAREGET;
                        // 不对盟友产生影响                 
                    }
                    else
                    {//中立方
                        if ((aff & (int)skill_aff_type.SAT_MID) != (int)skill_aff_type.SAT_MID)
                            return game_err_code.SKIL_INVALIDE_TAREGET;
                    }
                }
                else if (caster.get_sprite_type() == map_sprite_type.MstPlayer)
                {// 根据地图、个人pk状态决定是否可以释放技能    
                    if (tar_sprite.get_sprite_type() == map_sprite_type.MstPlayer)
                    {
                        if (map_pk_seting == map_pk_setting_type.MPST_PEACE)
                            return game_err_code.CANT_PK_IN_PEACE_MAP;

                        if (pl.in_pczone || tar_pl.in_pczone)
                            return game_err_code.CANT_PK_IN_PEACE_ZONE;

                        if (map_pk_seting == map_pk_setting_type.MPST_NORMAL)
                        {
                            if (!tar_sprite.can_atk_direct())
                            {
                                //不可攻击的玩家
                                if (!caster.can_atk(tar_sprite))
                                    return game_err_code.CANT_ATK;
                            }
                        }
                        else
                        {
                            //pk地图
                            if (!caster.can_atk(tar_sprite))
                                return game_err_code.CANT_ATK;
                        }
                    }
                    else if (tar_sprite.get_sprite_type() == map_sprite_type.MstMonster)
                    {
                        if (tar_sprite.owner_ply != null)
                        {
                            //战宠     
                            var owner_sprite = tar_sprite.owner_ply;
                            var ower_pl = owner_sprite.get_pack_data();
                            if (ower_pl.iid == pl.iid)
                                return game_err_code.CANT_ATTACK_SELF_PET;

                            if (map_pk_seting == map_pk_setting_type.MPST_PEACE)
                                return game_err_code.CANT_PK_IN_PEACE_MAP;

                            if (pl.in_pczone || ower_pl.in_pczone)
                                return game_err_code.CANT_PK_IN_PEACE_ZONE;

                            if (map_pk_seting == map_pk_setting_type.MPST_NORMAL)
                            {
                                if (!owner_sprite.can_atk_direct())
                                {
                                    //不可攻击的玩家
                                    if (!caster.can_atk(owner_sprite))
                                        return game_err_code.CANT_ATK;
                                }
                            }
                            else
                            {
                                //pk地图
                                if (!caster.can_atk(owner_sprite))
                                    return game_err_code.CANT_ATK;
                            }
                        }
                        else
                        {
                            if (!caster.can_atk(tar_sprite))
                                return game_err_code.CANT_ATK;
                        }
                    }
                }
                else
                {
                    if (!caster.can_atk(tar_sprite))
                        return game_err_code.CANT_ATK;
                }
            }
            else
            {
                // 作用于自己
                if ((aff & (int)skill_aff_type.SAT_SELF) != (int)skill_aff_type.SAT_SELF)
                    return game_err_code.SKIL_INVALIDE_TAREGET; // 不对自己产生影响
            }

            return game_err_code.RES_OK;
        }
示例#2
0
        public cast_skill_res _cast_skill(long now, Dictionary<string, string> rpc, skill_type skill_type,
            IBaseUnit caster, IBaseUnit target, bool precast = false, Point2D to_pos = null)
        {
            if (caster.isghost())
                return new cast_skill_res() { res = game_err_code.YOU_ARE_GHOST };

            IMapUnit pl = caster.get_pack_data();
            if (pl.atking != null)
                return new cast_skill_res() { res = game_err_code.SKIL_ALREADY_CASTING_SKILL };

            if (pl.jumping != null)
                return new cast_skill_res(game_err_code.SKIL_CANT_CAST_WHEN_JUMP);

            int skill_id = Convert.ToInt32(rpc["sid"]);


            if (pl.holding != null && pl.holding.sid != skill_id)
                return new cast_skill_res(game_err_code.SKIL_ALREADY_HOLDING_SKILL);

            skill_conf skillConf = Utility.GetSkillConf(skill_id);
            if (skillConf == null)
                return new cast_skill_res(game_err_code.SKIL_NOT_EXIST);

            if (!skillConf.igccstate)
            {
                if (caster.has_state(pl_state_type.PST_CANT_CAST_SKILL))
                    return new cast_skill_res(game_err_code.SKIL_CANT_CAST);
            }

            if (skillConf.tar_tp != (int)skill_type)
                return new cast_skill_res(game_err_code.SKIL_CAST_TARGET_TYPE_ERR);

            int skill_level = caster.get_skil_data(skill_id);
            if (skill_level <= 0)
            {
                skill_level = this.get_map_skill(skill_id);
                if (skill_level <= 0)
                    return new cast_skill_res(game_err_code.SKIL_NOT_LEARN);
            }

            if (target != null)
            {
                IMapUnit tar_pl = target.get_pack_data();
                if (tar_pl.invisible > pl.invisible)
                    return new cast_skill_res(game_err_code.SKIL_TARGET_NOT_AVALIBLE);

                if (skillConf.tar_tp == (int)skill_type.ST_TARGET)
                {
                    if (caster.iid != target.iid)
                    {
                        if (!skillConf.Is_Target_Enermy())
                        {
                            if (caster.can_atk(target))
                                return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET);

                            bool isaly = caster.isaily(target);
                            if (isaly)
                            {
                                if (!skillConf.Is_Target_ALAI())
                                    return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET);
                            }
                            else
                            {
                                if (!skillConf.Is_Target_MID())
                                    return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET);
                            }
                        }
                        else if (caster.Is_Player())
                        {
                            if (target.Is_Player())
                            {
                                if (this.pk_seting == map_pk_setting_type.MPST_PEACE)
                                    return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_MAP);

                                if (pl.in_pczone || tar_pl.in_pczone)
                                    return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_ZONE);

                                if (this.pk_seting == map_pk_setting_type.MPST_NORMAL)
                                {
                                    if (!target.can_atk_direct())
                                        if (!caster.can_atk(target))
                                            return new cast_skill_res(game_err_code.NULL);
                                }
                                else
                                {
                                    if (!caster.can_atk(target))
                                        return new cast_skill_res(game_err_code.NULL);
                                }
                            }
                            else if (target.Is_Monster())
                            {
                                if (target.owner_ply != null)
                                {
                                    IBaseUnit owner_sprite = target.owner_ply;
                                    IMapUnit owner_pl = owner_sprite.get_pack_data();

                                    if (owner_sprite.iid == caster.iid)
                                        return new cast_skill_res(game_err_code.CANT_ATTACK_SELF_PET);

                                    if (this.pk_seting == map_pk_setting_type.MPST_PEACE)
                                        return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_MAP);

                                    if (pl.in_pczone || owner_pl.in_pczone)
                                        return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_ZONE);

                                    if (this.pk_seting == map_pk_setting_type.MPST_NORMAL)
                                    {
                                        if (!owner_sprite.can_atk_direct())
                                            if (!caster.can_atk(owner_sprite))
                                                return new cast_skill_res(game_err_code.NULL);
                                    }
                                    else
                                    {
                                        if (!caster.can_atk(owner_sprite))
                                            return new cast_skill_res(game_err_code.NULL);
                                    }
                                }
                                else
                                {
                                    if (!caster.can_atk(target))
                                        return new cast_skill_res(game_err_code.NULL);
                                }
                            }
                            else
                            {
                                if (!skillConf.Is_Target_SELF())
                                    return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET);
                            }
                        }
                    }
                }
            }

            skill_lv_conf skill_level_conf = skillConf.GetSkillLevelConf(skill_level);
            if (null == skill_level_conf)
                return new cast_skill_res(game_err_code.SKIL_LVL_ERR);

            if (caster.Is_Skill_In_CD(skill_id, now))
                return new cast_skill_res(game_err_code.SKIL_CD_NOT_REACH);

            if (pl.moving != null)
                update_pl_move(caster, now);

            int cast_rang = pl.size + pl.atkrange;
            if (skillConf.cast_rang > 0)
                cast_rang += skillConf.cast_rang;

            if (to_pos != null)
            {
                if (target != null)
                {
                    cast_rang += target.get_pack_data().size;
                    if (target.get_pack_data().moving != null)
                        update_pl_move(target, now);
                }

                if (skill_level_conf.jump == null && skill_level_conf.teleport == null)
                {
                    double d_x = to_pos.x - caster.x;
                    double d_y = to_pos.y - caster.y;
                    long rang = cast_rang + 45;
                    if (d_x * d_x + d_y * d_y > rang * rang)
                        return new cast_skill_res(game_err_code.SKIL_CAST_RANG_ERR);
                }
            }

            if (precast && skillConf.cast_tm > 0)
            {
                pl.moving = null;

                pl.casting = new casting() { end_tm = now + skillConf.cast_tm * 100, tar_tp = (int)skill_type, rpc = rpc };

                return new cast_skill_res(game_err_code.RES_OK);
            }

            if (skillConf.hold_tm < 0)
            {
                if (pl.holding != null)
                    pl.holding = null;
                else
                {
                    pl.moving = null;

                    pl.holding = new holding() { tar_tp = (int)skill_type, rpc = rpc, start_tm = now, end_tm = now + skillConf.hold_tm * 100 };

                    return new cast_skill_res(game_err_code.RES_OK);
                }
            }

            if (pl.invisible > 0)
            {
                oldSkill.rmv_state_from_pl_by_att("invisible", caster);
            }

            caster.Set_Skill_CD(skill_id, now, now + skillConf.cd_tm * 100);

            cast_skill_res res = new cast_skill_res(game_err_code.RES_OK);
            res.rpc_data = new Dictionary<string, string>();

            if (to_pos != null)
            {
                if (skill_level_conf.teleport != null)
                {
                    pl.moving = null;
                    pl.last_mvpts = null;

                    Point2D t_point = Utility.valpoint_on_line(caster, to_pos, skill_level_conf.teleport.rang);

                    if (skill_level_conf.teleport.tm <= 0)
                    {
                        caster.x = (int)t_point.x;
                        caster.y = (int)t_point.y;
                    }
                    else
                    {
                        pl.teleping = new teleping()
                        {
                            dest_x = (int)t_point.x,
                            dest_y = (int)t_point.y,
                            end_tm = now + skill_level_conf.teleport.tm * 100,
                            percent = 100,
                            rpc = rpc,
                            start_tm = now,
                            telep = skill_level_conf.teleport
                        };
                    }
                }
                else if (skill_level_conf.jump != null)
                {
                    pl.moving = null;
                    pl.last_mvpts = null;

                    int sub_len = 0;
                    if (target != null)
                        sub_len = 45;

                    Point2D dest_pos = Utility.valpoint_on_line(caster, to_pos, skill_level_conf.jump.rang, sub_len);

                    double dist_x = dest_pos.x - caster.x;
                    double dist_y = dest_pos.y - caster.y;
                    double rang = Math.Sqrt(dist_x * dist_x + dist_y * dist_y);

                    int jump_tm = (int)(rang * 1000 / skill_level_conf.jump.speed);
                    if (jump_tm <= 0)
                        jump_tm = 1;

                    pl.jumping = new jumping()
                    {
                        dest_x = (int)dest_pos.x,
                        dest_y = (int)dest_pos.y,
                        during_tm = jump_tm,
                        end_tm = now + jump_tm,
                        start_tm = now,
                        jump = skill_level_conf.jump,
                        percent = 100,
                        rpc = rpc,
                        tar_iid = (target == null) ? 0 : target.iid,
                    };

                }


            }

            return res;
        }