示例#1
0
        /*--------------------------------------------------------------------------------------------*/
        public void UpdateHoverPoints(IBaseItemPointsState pPointsState, Vector3 pCursorWorldPos)
        {
            if (vSliderItem.AllowJump)
            {
                vHiddenSlice.UpdateHoverPoints(pPointsState);
                return;
            }

            vGrab.UpdateHoverPoints(pPointsState, pCursorWorldPos);
        }
 ////////////////////////////////////////////////////////////////////////////////////////////////
 /*--------------------------------------------------------------------------------------------*/
 public abstract void UpdateHoverPoints(IBaseItemPointsState pPointsState);
 /*--------------------------------------------------------------------------------------------*/
 public override void UpdateHoverPoints(IBaseItemPointsState pPointsState)
 {
     pPointsState.Points = vHoverPoints;
     pPointsState.RelativeToTransform = vParent.transform;
 }
 /*--------------------------------------------------------------------------------------------*/
 public virtual void UpdateHoverPoints(IBaseItemPointsState pPointsState,
                                       Vector3 pCursorWorldPos)
 {
     //do nothing...
 }
示例#5
0
 /*--------------------------------------------------------------------------------------------*/
 public void UpdateHoverPoints(IBaseItemPointsState pPointsState, Vector3 pCursorWorldPos)
 {
     vHoverSlice.UpdateHoverPoints(pPointsState);
 }
示例#6
0
 /*--------------------------------------------------------------------------------------------*/
 public override void UpdateHoverPoints(IBaseItemPointsState pPointsState)
 {
     pPointsState.Points = vHoverPoints.ReadOnly;
     pPointsState.RelativeToTransform = Background.transform;
 }
		/*--------------------------------------------------------------------------------------------*/
		public virtual void UpdateHoverPoints(IBaseItemPointsState pPointsState, 
																			Vector3 pCursorWorldPos) {
			if ( vSliderItem.AllowJump ) {
				vHiddenSlice.UpdateHoverPoints(pPointsState);
				return;
			}

			vGrab.UpdateHoverPoints(pPointsState, pCursorWorldPos);
		}
 ////////////////////////////////////////////////////////////////////////////////////////////////
 /*--------------------------------------------------------------------------------------------*/
 public abstract void UpdateHoverPoints(IBaseItemPointsState pPointsState);
		/*--------------------------------------------------------------------------------------------*/
		public override void UpdateHoverPoints(IBaseItemPointsState pPointsState) {
			pPointsState.Points = vHoverPoints.ReadOnly;
			pPointsState.RelativeToTransform = Background.transform;
		}
		/*--------------------------------------------------------------------------------------------*/
		public virtual void UpdateHoverPoints(IBaseItemPointsState pPointsState, 
																			Vector3 pCursorWorldPos) {
			vHoverSlice.UpdateHoverPoints(pPointsState);
		}
示例#11
0
 /*--------------------------------------------------------------------------------------------*/
 public virtual void UpdateHoverPoints(IBaseItemPointsState pPointsState,
                                       Vector3 pCursorWorldPos)
 {
     vHoverRect.UpdateHoverPoints(pPointsState);
 }
示例#12
0
 /*--------------------------------------------------------------------------------------------*/
 public override void UpdateHoverPoints(IBaseItemPointsState pPointsState)
 {
     pPointsState.Points = vHoverPoints;
     pPointsState.RelativeToTransform = vParent.transform;
 }
		/*--------------------------------------------------------------------------------------------*/
		public virtual void UpdateHoverPoints(IBaseItemPointsState pPointsState, 
																			Vector3 pCursorWorldPos) {
			//do nothing...
		}