public void UpdateDirections(AvidWindow launchWindow, AvidDirection referenceDirection) { if (AvidWindow.IsNullOrZero(launchWindow) || (launchWindow.Ring == AvidRing.Magenta && referenceDirection == AvidDirection.Undefined)) { ResetEvasionInfo(); return; } var impactWindow = _avidCalculator.GetOppositeWindow(launchWindow); var axis = _avidCalculator.GetOrientationWithoutRoll(impactWindow, referenceDirection); ImpactWindow = axis.Nose; EvasionUp = axis.Top; EvasionDown = axis.Bottom; EvasionLeft = axis.Port; EvasionRight = axis.Starboard; OnEvasionChanged(); }
public EvasionInfoModel(AvidWindow impactWindow, AvidDirection referenceDirection) { _avidCalculator = ServiceFactory.Library.AvidCalculator; UpdateDirections(_avidCalculator.GetOppositeWindow(impactWindow), referenceDirection); }
public EvasionInfoModel(AvidWindow impactWindow, AvidDirection referenceDirection) { _avidCalculator = ServiceFactory.Library.AvidCalculator; UpdateDirections(_avidCalculator.GetOppositeWindow(impactWindow), referenceDirection); }