public GameRoundEndController( IAvatarLocator avatarLocator, IGameRoundDurationModel gameRoundDurationModel, GameRoundStateController gameRoundStateController) { _avatarLocator = avatarLocator; _gameRoundDurationModel = gameRoundDurationModel; _gameRoundStateController = gameRoundStateController; }
public ControlsTutorialController( ITutorialsCollectionModel collectionModel, IAvatarLocator avatarLocator, IFeatureToggleCollectionModel featureToggleCollectionModel) { _avatarLocator = avatarLocator; _featureToggleCollectionModel = featureToggleCollectionModel; _model = collectionModel[Id]; }
public GameRoundDurationController( IGameRoundDurationModel gameRoundDurationModel, IAvatarLocator avatarLocator, IGameRoundStateModel gameGameRoundStateModel, IPauseStateModel pauseStateModel) { _gameRoundDurationModel = gameRoundDurationModel; _avatarLocator = avatarLocator; _gameGameRoundStateModel = gameGameRoundStateModel; _pauseStateModel = pauseStateModel; }
public GameRoundStateController( GameRoundStateModel gameRoundStateModel, IAvatarLocator avatarLocator, ISavegameService savegameService) { _gameRoundStateModel = gameRoundStateModel; _avatarLocator = avatarLocator; _savegameService = savegameService; PauseRound(true); }