public override void TakeDamage(int damageAmount) { _audioPlayer.PlayAudioSource(); _enemyAnimatorHandler.PlayDamagedAnimation(); OnEnemyHit?.Invoke(); base.TakeDamage(damageAmount); }
public override void TakeDamage(int damageAmount) { _audioPlayer.PlayAudioSource(); _enemyAnimatorHandler.PlayDamagedAnimation(); OnEnemyHit?.Invoke(); base.TakeDamage(damageAmount); }