private void Start() { hitCollider.enabled = false; characterController = AttackInputSourceRegistry.Instance.GetAttackInputSource(controllerId); logger.AssertNotNull(characterController); }
public void AddAttackInputSource(int id, IAttackInputSource controller) { mappingById.Add(id, controller); }
public void AddAttackInputSource(string id, IAttackInputSource controller) { AddAttackInputSource(id.GetHashCode(), controller); }