private void LoadKeys(BinaryReader reader, IAttachable att) { var numberOfKeys = reader.ReadInt32(); for (int i = 0; i < numberOfKeys; i++) { var name = reader.ReadString(); var type = reader.ReadString(); var text = reader.ReadString(); switch (type) { case "System.String": att.Attach(name, text); break; case "System.Single": att.Attach(name, float.Parse(text)); break; case "System.Int32": att.Attach(name, int.Parse(text)); break; default: break; } } }
public void SetWeapons(bool on) { if (on) { currentWeapon.Attach(wrist_left); currentOffhand.Attach(elbow_right); offHand.transform.FlipX(); return; } currentWeapon.Revert(); currentOffhand.Revert(); }