private void OnAcceptComplete(Exception ex = null, IAsyncTcpConnection result = null)
 {
     if (this.AcceptCompleted != null)
     {
         this.AcceptCompleted(ex == null ? new AsyncResultEventArgs <IAsyncTcpConnection>(result) : new AsyncResultEventArgs <IAsyncTcpConnection>(ex));
     }
 }
示例#2
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        /// <overloads>
        /// <summary>Sends a packet to a socket.</summary>
        /// <remarks>
        /// <para>Generates a length prefix for the packet and writes the length prefix and packet to the socket.</para>
        /// </remarks>
        /// </overloads>
        /// <summary>Sends a packet to a socket.</summary>
        /// <remarks>
        /// <para>Generates a length prefix for the packet and writes the length prefix and packet to the socket.</para>
        /// </remarks>
        /// <param name="socket">The socket used for communication.</param>
        /// <param name="packet">The packet to send.</param>
        /// <param name="state">The user-defined state that is passed to WriteCompleted. May be null.</param>
        public static void WritePacketAsync(IAsyncTcpConnection socket, byte[] packet, object state)
        {
            // Get the length prefix for the message
            byte[] lengthPrefix = BitConverter.GetBytes(packet.Length);

            // We use the special CallbackOnErrorsOnly object to tell the socket we don't want
            //  WriteCompleted to be invoked (it would confuse socket users if they see WriteCompleted
            //  events for writes they never started).
            socket.WriteAsync(lengthPrefix, new CallbackOnErrorsOnly());

            // Send the actual message, this time enabling the normal callback.
            socket.WriteAsync(packet, state);
        }
 /// <inheritdoc cref="WritePacketAsync(IAsyncTcpConnection, byte[], object)" />
 /// <param name="socket">The socket used for communication.</param>
 /// <param name="packet">The packet to send.</param>
 public static void WritePacketAsync(IAsyncTcpConnection socket, byte[] packet)
 {
     WritePacketAsync(socket, packet, null);
 }
        /// <overloads>
        /// <summary>Sends a packet to a socket.</summary>
        /// <remarks>
        /// <para>Generates a length prefix for the packet and writes the length prefix and packet to the socket.</para>
        /// </remarks>
        /// </overloads>
        /// <summary>Sends a packet to a socket.</summary>
        /// <remarks>
        /// <para>Generates a length prefix for the packet and writes the length prefix and packet to the socket.</para>
        /// </remarks>
        /// <param name="socket">The socket used for communication.</param>
        /// <param name="packet">The packet to send.</param>
        /// <param name="state">The user-defined state that is passed to WriteCompleted. May be null.</param>
        public static void WritePacketAsync(IAsyncTcpConnection socket, byte[] packet, object state)
        {
            // Get the length prefix for the message
            byte[] lengthPrefix = BitConverter.GetBytes(packet.Length);

            // We use the special CallbackOnErrorsOnly object to tell the socket we don't want
            //  WriteCompleted to be invoked (it would confuse socket users if they see WriteCompleted
            //  events for writes they never started).
            socket.WriteAsync(lengthPrefix, new CallbackOnErrorsOnly());

            // Send the actual message, this time enabling the normal callback.
            socket.WriteAsync(packet, state);
        }
示例#5
0
 /// <summary>
 /// Sends a keepalive (0-length) packet to the socket.
 /// </summary>
 /// <param name="socket">The socket used for communication.</param>
 public static void WriteKeepaliveAsync(IAsyncTcpConnection socket)
 {
     // We use CallbackOnErrorsOnly to indicate that the WriteCompleted callback should only be
     //  called if there was an error.
     socket.WriteAsync(BitConverter.GetBytes((int)0), new CallbackOnErrorsOnly());
 }
示例#6
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 /// <inheritdoc cref="WritePacketAsync(IAsyncTcpConnection, byte[], object)" />
 /// <param name="socket">The socket used for communication.</param>
 /// <param name="packet">The packet to send.</param>
 public static void WritePacketAsync(IAsyncTcpConnection socket, byte[] packet)
 {
     WritePacketAsync(socket, packet, null);
 }
示例#7
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 /// <summary>
 /// Initializes a new instance of the <see cref="SocketPacketProtocol"/> class bound to a given socket connection.
 /// </summary>
 /// <param name="socket">The socket used for communication.</param>
 public SocketPacketProtocol(IAsyncTcpConnection socket)
 {
     this.Socket       = socket;
     this.lengthBuffer = new byte[sizeof(int)];
 }
示例#8
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 /// <summary>
 /// Initiates a write operation.
 /// </summary>
 /// <param name="connection">The connection to which to write.</param>
 /// <param name="buffers">The buffers containing the data to write to the socket.</param>
 /// <remarks>
 ///     <para>Multiple write operations may be active at the same time.</para>
 ///     <para>The write operation will complete by invoking <see cref="IAsyncTcpConnection.WriteCompleted"/>, unless the socket is shut down (<see cref="IAsyncTcpConnection.ShutdownAsync"/>), closed (<see cref="InterfaceExtensions.Close(IAsyncTcpConnection)"/>), or abortively closed (<see cref="InterfaceExtensions.AbortiveClose"/>).</para>
 ///     <para>Write operations are never cancelled.</para>
 /// </remarks>
 public static void WriteAsync(this IAsyncTcpConnection connection, params ArraySegment <byte>[] buffers)
 {
     connection.WriteAsync(buffers, null);
 }
示例#9
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 /// <summary>
 /// Initiates a write operation.
 /// </summary>
 /// <remarks>
 /// <para>Multiple write operations may be active at the same time.</para>
 /// <para>The write operation will complete by invoking <see cref="IAsyncTcpConnection.WriteCompleted"/>, unless the socket is shut down (<see cref="IAsyncTcpConnection.ShutdownAsync"/>), closed (<see cref="Close(IAsyncTcpConnection)"/>), or abortively closed (<see cref="AbortiveClose"/>).</para>
 /// <para>Write operations are never cancelled.</para>
 /// <para>If <paramref name="state"/> is an instance of <see cref="CallbackOnErrorsOnly"/>, then <see cref="IAsyncTcpConnection.WriteCompleted"/> is only invoked in an error situation; it is not invoked if the write completes successfully.</para>
 /// </remarks>
 /// <param name="connection">The connection to which to write.</param>
 /// <param name="buffer">The data to write to the socket.</param>
 /// <param name="state">The context, which is passed to <see cref="IAsyncTcpConnection.WriteCompleted"/> as <c>e.UserState</c>.</param>
 public static void WriteAsync(this IAsyncTcpConnection connection, byte[] buffer, object state)
 {
     connection.WriteAsync(buffer, 0, buffer.Length, state);
 }
示例#10
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 /// <summary>
 /// Initiates a write operation.
 /// </summary>
 /// <remarks>
 /// <para>Multiple write operations may be active at the same time.</para>
 /// <para>The write operation will complete by invoking <see cref="IAsyncTcpConnection.WriteCompleted"/>, unless the socket is shut down (<see cref="IAsyncTcpConnection.ShutdownAsync"/>), closed (<see cref="InterfaceExtensions.Close(IAsyncTcpConnection)"/>), or abortively closed (<see cref="InterfaceExtensions.AbortiveClose"/>).</para>
 /// <para>Write operations are never cancelled.</para>
 /// </remarks>
 /// <param name="connection">The connection to which to write.</param>
 /// <param name="buffer">The buffer containing the data to write to the socket.</param>
 /// <param name="offset">The offset of the data within <paramref name="buffer"/>.</param>
 /// <param name="size">The number of bytes of data, at <paramref name="offset"/> within <paramref name="buffer"/>.</param>
 public static void WriteAsync(this IAsyncTcpConnection connection, byte[] buffer, int offset, int size)
 {
     connection.WriteAsync(buffer, offset, size, null);
 }
示例#11
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 /// <summary>
 /// Initiates a write operation.
 /// </summary>
 /// <remarks>
 /// <para>Multiple write operations may be active at the same time.</para>
 /// <para>The write operation will complete by invoking <see cref="IAsyncTcpConnection.WriteCompleted"/>, unless the socket is shut down (<see cref="IAsyncTcpConnection.ShutdownAsync"/>), closed (<see cref="Close(IAsyncTcpConnection)"/>), or abortively closed (<see cref="AbortiveClose"/>).</para>
 /// <para>Write operations are never cancelled.</para>
 /// </remarks>
 /// <param name="connection">The connection to which to write.</param>
 /// <param name="buffer">The data to write to the socket.</param>
 public static void WriteAsync(this IAsyncTcpConnection connection, byte[] buffer)
 {
     connection.WriteAsync(buffer, 0, buffer.Length, null);
 }
示例#12
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 /// <summary>
 /// Abortively closes the socket. Once this method is called, no operations will complete.
 /// </summary>
 /// <remarks>
 /// <para>This method provides the fastest way to reclaim socket resources; however, its use is not generally recommended; <see cref="Close(IAsyncTcpConnection)"/> should usually be used instead of this method.</para>
 /// </remarks>
 public static void AbortiveClose(this IAsyncTcpConnection connection)
 {
     connection.LingerState = new LingerOption(true, 0);
     connection.Dispose();
 }
示例#13
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 /// <summary>
 /// Gracefully or abortively closes the socket. Once this method is called, no operations will complete.
 /// </summary>
 /// <remarks>
 /// <para>This method performs a graceful shutdown of the underlying socket; however, this is performed in the background, so the application never receives notification of its completion. <see cref="IAsyncTcpConnection.ShutdownAsync"/> performs a graceful shutdown with completion.</para>
 /// <para>Note that exiting the process after calling this method but before the background shutdown completes will result in an abortive close.</para>
 /// <para><see cref="IAsyncTcpConnection.LingerState"/> will determine whether this method will perform a graceful or abortive close.</para>
 /// </remarks>
 public static void Close(this IAsyncTcpConnection connection)
 {
     connection.Dispose();
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="SocketPacketProtocol"/> class bound to a given socket connection.
 /// </summary>
 /// <param name="socket">The socket used for communication.</param>
 public SocketPacketProtocol(IAsyncTcpConnection socket)
 {
     Socket = socket;
     lengthBuffer = new byte[sizeof(int)];
 }
示例#15
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 /// <summary>
 /// Initiates a write operation.
 /// </summary>
 /// <param name="connection">The connection to which to write.</param>
 /// <param name="buffers">The buffers containing the data to write to the socket.</param>
 /// <remarks>
 ///     <para>Multiple write operations may be active at the same time.</para>
 ///     <para>The write operation will complete by invoking <see cref="IAsyncTcpConnection.WriteCompleted"/>, unless the socket is shut down (<see cref="IAsyncTcpConnection.ShutdownAsync"/>), closed (<see cref="InterfaceExtensions.Close(IAsyncTcpConnection)"/>), or abortively closed (<see cref="InterfaceExtensions.AbortiveClose"/>).</para>
 ///     <para>Write operations are never cancelled.</para>
 /// </remarks>
 public static void WriteAsync(this IAsyncTcpConnection connection, IList <ArraySegment <byte> > buffers)
 {
     connection.WriteAsync(buffers, null);
 }
 /// <summary>
 /// Sends a keepalive (0-length) packet to the socket.
 /// </summary>
 /// <param name="socket">The socket used for communication.</param>
 public static void WriteKeepaliveAsync(IAsyncTcpConnection socket)
 {
     // We use CallbackOnErrorsOnly to indicate that the WriteCompleted callback should only be
     //  called if there was an error.
     socket.WriteAsync(BitConverter.GetBytes((int)0), new CallbackOnErrorsOnly());
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="ModbusPacketProtocols"/> class bound to a given socket connection.
 /// </summary>
 /// <param name="socket">The socket used for communication.</param>
 public ModbusPacketProtocols(IAsyncTcpConnection socket)
 {
     Socket = socket;
     //            this.lengthBuffer = new byte[sizeof(int)];
 }