protected override void Awake()
 {
     base.Awake();
     agent = GetComponent <IAstarAI>();
 }
示例#2
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 private void Start()
 {
     currentAiPathfinding = GetComponent <IAstarAI>();
     InvokeRepeating("Shoot", 1f, 1f);
 }
 private void Start()
 {
     ai = GetComponent <IAstarAI>();
 }
示例#4
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 private void Start()
 {
     _agent  = GetComponent <IAstarAI>();
     _seeker = GetComponent <Seeker>();
 }
 void Awake()
 {
     ai  = GetComponent <IAstarAI>();
     rvo = GetComponent <RVOController>();
 }
示例#6
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 void Awake()
 {
     agent = GetComponent <IAstarAI>();
 }
示例#7
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/// <summary>
/// On init we grab our CharacterMovement ability
/// </summary>
        protected override void Initialization()
        {
            ai = GetComponent <IAstarAI>();
        }
 protected override void Awake()
 {
     base.Awake();
     ai = GetComponent <IAstarAI>();
     tr = GetComponent <Transform>();
 }
示例#9
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 private void Awake()
 {
     seeker = GetComponent <Seeker>();
     ai     = GetComponent <IAstarAI>();
 }
示例#10
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 void Start()
 {
     ai          = GetComponent <IAstarAI>();
     ai.maxSpeed = GetComponent <AllEnemies>().enemyMoveSpeed;
 }
示例#11
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 private void Start()
 {
     ai      = GetComponent <IAstarAI>();
     machine = GetComponent <QuestAIStateMachine>();
     quest   = GetComponent <Quest>();
 }