protected override void Awake() { base.Awake(); agent = GetComponent <IAstarAI>(); }
private void Start() { currentAiPathfinding = GetComponent <IAstarAI>(); InvokeRepeating("Shoot", 1f, 1f); }
private void Start() { ai = GetComponent <IAstarAI>(); }
private void Start() { _agent = GetComponent <IAstarAI>(); _seeker = GetComponent <Seeker>(); }
void Awake() { ai = GetComponent <IAstarAI>(); rvo = GetComponent <RVOController>(); }
void Awake() { agent = GetComponent <IAstarAI>(); }
/// <summary> /// On init we grab our CharacterMovement ability /// </summary> protected override void Initialization() { ai = GetComponent <IAstarAI>(); }
protected override void Awake() { base.Awake(); ai = GetComponent <IAstarAI>(); tr = GetComponent <Transform>(); }
private void Awake() { seeker = GetComponent <Seeker>(); ai = GetComponent <IAstarAI>(); }
void Start() { ai = GetComponent <IAstarAI>(); ai.maxSpeed = GetComponent <AllEnemies>().enemyMoveSpeed; }
private void Start() { ai = GetComponent <IAstarAI>(); machine = GetComponent <QuestAIStateMachine>(); quest = GetComponent <Quest>(); }